Sweden-Number/dlls/d2d1/d2d1_private.h

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/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D2D1_PRIVATE_H
#define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h"
#include <limits.h>
#define COBJMACROS
#include "d2d1.h"
struct d2d_clip_stack
{
D2D1_RECT_F *stack;
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unsigned int size;
unsigned int count;
};
struct d2d_d3d_render_target
{
ID2D1RenderTarget ID2D1RenderTarget_iface;
LONG refcount;
ID3D10Device *device;
ID3D10RenderTargetView *view;
ID3D10StateBlock *stateblock;
ID3D10InputLayout *clear_il;
unsigned int clear_vb_stride;
ID3D10Buffer *clear_vb;
ID3D10VertexShader *clear_vs;
ID3D10PixelShader *clear_ps;
ID3D10RasterizerState *clear_rs;
D2D1_SIZE_U pixel_size;
D2D1_MATRIX_3X2_F transform;
struct d2d_clip_stack clip_stack;
float dpi_x;
float dpi_y;
};
HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_wic_render_target
{
ID2D1RenderTarget ID2D1RenderTarget_iface;
LONG refcount;
IDXGISurface *dxgi_surface;
ID2D1RenderTarget *dxgi_target;
ID3D10Texture2D *readback_texture;
IWICBitmap *bitmap;
unsigned int width;
unsigned int height;
unsigned int bpp;
};
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_gradient
{
ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
LONG refcount;
};
void d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
struct d2d_brush
{
ID2D1Brush ID2D1Brush_iface;
LONG refcount;
};
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
struct d2d_stroke_style
{
ID2D1StrokeStyle ID2D1StrokeStyle_iface;
LONG refcount;
};
void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
#endif /* __WINE_D2D1_PRIVATE_H */