Sweden-Number/dlls/d2d1/d2d1_private.h

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/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D2D1_PRIVATE_H
#define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h"
#define COBJMACROS
#include "d2d1.h"
struct d2d_d3d_render_target
{
ID2D1RenderTarget ID2D1RenderTarget_iface;
LONG refcount;
D2D1_MATRIX_3X2_F transform;
};
void d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_gradient
{
ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
LONG refcount;
};
void d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
struct d2d_brush
{
ID2D1Brush ID2D1Brush_iface;
LONG refcount;
};
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
struct d2d_stroke_style
{
ID2D1StrokeStyle ID2D1StrokeStyle_iface;
LONG refcount;
};
void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
#endif /* __WINE_D2D1_PRIVATE_H */