Sweden-Number/dlls/d3d8/d3d8_private.h

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/*
* Direct3D 8 private include file
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D8_PRIVATE_H
#define __WINE_D3D8_PRIVATE_H
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#ifndef __WINE_CONFIG_H
# error You must include config.h to use this header
#endif
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#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "wine/debug.h"
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#include "d3d8.h"
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#include "ddraw.h"
#include "wine/wined3d_interface.h"
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/* Device caps */
#define MAX_SHADERS 64
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/* CreateVertexShader can return > 0xFFFF */
#define VS_HIGHESTFIXEDFXF 0xF0000000
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
_pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
_pWineCaps->Caps = &_pD3D8Caps->Caps; \
_pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
_pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
_pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
_pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
_pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
_pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
_pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
_pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
_pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
_pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
_pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
_pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
_pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
_pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
_pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
_pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
_pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
_pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
_pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
_pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
_pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
_pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
_pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
_pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
_pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
_pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
_pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
_pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
_pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
_pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
_pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
_pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
_pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
_pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
_pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
_pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
_pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
_pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
_pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
_pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
_pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
_pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
_pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
_pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
_pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
_pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
_pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
_pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
_pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
_pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
typedef struct IDirect3D8Impl IDirect3D8Impl;
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
/** Private Interfaces: */
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/* Advance declaration of structures to satisfy compiler */
typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
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/* ===========================================================================
The interfactes themselves
=========================================================================== */
/* ---------- */
/* IDirect3D8 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3D8Vtbl Direct3D8_Vtbl;
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/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3D8Impl
{
/* IUnknown fields */
const IDirect3D8Vtbl *lpVtbl;
LONG ref;
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/* The WineD3D device */
IWineD3D *WineD3D;
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};
/* ---------------- */
/* IDirect3DDevice8 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
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/*****************************************************************************
* IDirect3DDevice8 implementation structure
*/
struct IDirect3DDevice8Impl
{
/* IUnknown fields */
const IDirect3DDevice8Vtbl *lpVtbl;
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LONG ref;
/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
IWineD3DDevice *WineD3DDevice;
IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
/* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
UINT baseVertexIndex;
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};
/* ---------------- */
/* IDirect3DVolume8 */
/* ---------------- */
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/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
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/*****************************************************************************
* IDirect3DVolume8 implementation structure
*/
struct IDirect3DVolume8Impl
{
/* IUnknown fields */
const IDirect3DVolume8Vtbl *lpVtbl;
LONG ref;
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/* IDirect3DVolume8 fields */
IWineD3DVolume *wineD3DVolume;
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};
/* ------------------- */
/* IDirect3DSwapChain8 */
/* ------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
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/*****************************************************************************
* IDirect3DSwapChain8 implementation structure
*/
struct IDirect3DSwapChain8Impl
{
/* IUnknown fields */
const IDirect3DSwapChain8Vtbl *lpVtbl;
LONG ref;
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/* IDirect3DSwapChain8 fields */
IWineD3DSwapChain *wineD3DSwapChain;
};
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/* ----------------- */
/* IDirect3DSurface8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
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/*****************************************************************************
* IDirect3DSurface8 implementation structure
*/
struct IDirect3DSurface8Impl
{
/* IUnknown fields */
const IDirect3DSurface8Vtbl *lpVtbl;
LONG ref;
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/* IDirect3DSurface8 fields */
IWineD3DSurface *wineD3DSurface;
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};
/* ------------------ */
/* IDirect3DResource8 */
/* ------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
/*****************************************************************************
* IDirect3DResource8 implementation structure
*/
struct IDirect3DResource8Impl
{
/* IUnknown fields */
const IDirect3DResource8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DResource *wineD3DResource;
};
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct IDirect3DVertexBuffer8Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DVertexBuffer *wineD3DVertexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
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/* --------------------- */
/* IDirect3DIndexBuffer8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
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/*****************************************************************************
* IDirect3DIndexBuffer8 implementation structure
*/
struct IDirect3DIndexBuffer8Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer8Vtbl *lpVtbl;
LONG ref;
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/* IDirect3DResource8 fields */
IWineD3DIndexBuffer *wineD3DIndexBuffer;
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};
/* --------------------- */
/* IDirect3DBaseTexture8 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture8 implementation structure
*/
struct IDirect3DBaseTexture8Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture8Vtbl *lpVtbl;
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LONG ref;
/* IDirect3DResource8 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
};
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/* --------------------- */
/* IDirect3DCubeTexture8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
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/*****************************************************************************
* IDirect3DCubeTexture8 implementation structure
*/
struct IDirect3DCubeTexture8Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
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};
/* ----------------- */
/* IDirect3DTexture8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
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/*****************************************************************************
* IDirect3DTexture8 implementation structure
*/
struct IDirect3DTexture8Impl
{
/* IUnknown fields */
const IDirect3DTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResourc8 fields */
IWineD3DTexture *wineD3DTexture;
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};
/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
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/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
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};
/* ----------------------- */
/* IDirect3DStateBlockImpl */
/* ----------------------- */
/* TODO: Generate a valid GUIDs */
/* {83B073CE-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID(IID_IDirect3DStateBlock8,
0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
DEFINE_GUID(IID_IDirect3DVertexShader8,
0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
DEFINE_GUID(IID_IDirect3DPixelShader8,
0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
/*****************************************************************************
* IDirect3DStateBlock8 interface
*/
#define INTERFACE IDirect3DStateBlock8
DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DStateBlock9 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(Capture)(THIS) PURE;
STDMETHOD(Apply)(THIS) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DStateBlock9 methods ***/
#define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
#define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
/*****************************************************************************
* IDirect3DStateBlock implementation structure
*/
typedef struct IDirect3DStateBlock8Impl {
/* IUnknown fields */
const IDirect3DStateBlock8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DStateBlock *wineD3DStateBlock;
} IDirect3DStateBlock8Impl;
/*****************************************************************************
* IDirect3DVertexShader9 interface
*/
#define INTERFACE IDirect3DVertexShader8
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVertexShader9 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexShader8 methods ***/
#define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
/* ------------------------- */
/* IDirect3DVertexShader8Impl */
/* ------------------------- */
/*****************************************************************************
* IDirect3DPixelShader9 interface
*/
#define INTERFACE IDirect3DPixelShader8
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DPixelShader8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DPixelShader8 methods ***/
#define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
struct IDirect3DVertexShader8Impl {
const IDirect3DVertexShader8Vtbl *lpVtbl;
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LONG ref;
IWineD3DVertexShader *wineD3DVertexShader;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ------------------------ */
/* IDirect3DPixelShaderImpl */
/* ------------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader8Impl {
const IDirect3DPixelShader8Vtbl *lpVtbl;
LONG ref;
/* The device, to be replaced by an IDirect3DDeviceImpl */
IWineD3DPixelShader *wineD3DPixelShader;
} IDirect3DPixelShader8Impl;
/**
* Internals functions
*
* to see how not defined it here
*/
/* Callbacks */
extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
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#endif /* __WINE_D3DX8_PRIVATE_H */