Sweden-Number/dlls/d3dx9_36/effect.c

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/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
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static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
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struct ID3DXBaseEffectImpl
{
ID3DXBaseEffect ID3DXBaseEffect_iface;
LONG ref;
struct ID3DXEffectImpl *effect;
UINT parameter_count;
UINT technique_count;
};
struct ID3DXEffectImpl
{
ID3DXEffect ID3DXEffect_iface;
LONG ref;
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LPDIRECT3DDEVICE9 device;
LPD3DXEFFECTPOOL pool;
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ID3DXBaseEffect *base_effect;
};
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struct ID3DXEffectCompilerImpl
{
ID3DXEffectCompiler ID3DXEffectCompiler_iface;
LONG ref;
ID3DXBaseEffect *base_effect;
};
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static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
static void free_effect(struct ID3DXEffectImpl *effect)
{
TRACE("Free effect %p\n", effect);
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if (effect->base_effect)
{
effect->base_effect->lpVtbl->Release(effect->base_effect);
}
if (effect->pool)
{
effect->pool->lpVtbl->Release(effect->pool);
}
IDirect3DDevice9_Release(effect->device);
}
static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
{
TRACE("Free effect compiler %p\n", compiler);
if (compiler->base_effect)
{
compiler->base_effect->lpVtbl->Release(compiler->base_effect);
}
}
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static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
{
return (0xfeff0000 | ((major) << 8) | (minor));
}
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static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseEffect))
{
This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("iface %p: Release from %u\n", iface, ref + 1);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, desc %p stub\n", This, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, desc %p stub\n", This, parameter, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, desc %p stub\n", This, technique, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, name %s stub\n", This, parameter, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, semantic %s stub\n", This, parameter, debugstr_a(semantic));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, index %u stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, index %u stub\n", This, technique, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, name %s stub\n", This, technique, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, index %u stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, object %p, index %u stub\n", This, object, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, object %p, name %s stub\n", This, object, debugstr_a(name));
return NULL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, pshader %p stub\n", This, parameter, pshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vshader %p stub\n", This, parameter, vshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
return E_NOTIMPL;
}
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXBaseEffectImpl_QueryInterface,
ID3DXBaseEffectImpl_AddRef,
ID3DXBaseEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXBaseEffectImpl_GetDesc,
ID3DXBaseEffectImpl_GetParameterDesc,
ID3DXBaseEffectImpl_GetTechniqueDesc,
ID3DXBaseEffectImpl_GetPassDesc,
ID3DXBaseEffectImpl_GetFunctionDesc,
ID3DXBaseEffectImpl_GetParameter,
ID3DXBaseEffectImpl_GetParameterByName,
ID3DXBaseEffectImpl_GetParameterBySemantic,
ID3DXBaseEffectImpl_GetParameterElement,
ID3DXBaseEffectImpl_GetTechnique,
ID3DXBaseEffectImpl_GetTechniqueByName,
ID3DXBaseEffectImpl_GetPass,
ID3DXBaseEffectImpl_GetPassByName,
ID3DXBaseEffectImpl_GetFunction,
ID3DXBaseEffectImpl_GetFunctionByName,
ID3DXBaseEffectImpl_GetAnnotation,
ID3DXBaseEffectImpl_GetAnnotationByName,
ID3DXBaseEffectImpl_SetValue,
ID3DXBaseEffectImpl_GetValue,
ID3DXBaseEffectImpl_SetBool,
ID3DXBaseEffectImpl_GetBool,
ID3DXBaseEffectImpl_SetBoolArray,
ID3DXBaseEffectImpl_GetBoolArray,
ID3DXBaseEffectImpl_SetInt,
ID3DXBaseEffectImpl_GetInt,
ID3DXBaseEffectImpl_SetIntArray,
ID3DXBaseEffectImpl_GetIntArray,
ID3DXBaseEffectImpl_SetFloat,
ID3DXBaseEffectImpl_GetFloat,
ID3DXBaseEffectImpl_SetFloatArray,
ID3DXBaseEffectImpl_GetFloatArray,
ID3DXBaseEffectImpl_SetVector,
ID3DXBaseEffectImpl_GetVector,
ID3DXBaseEffectImpl_SetVectorArray,
ID3DXBaseEffectImpl_GetVectorArray,
ID3DXBaseEffectImpl_SetMatrix,
ID3DXBaseEffectImpl_GetMatrix,
ID3DXBaseEffectImpl_SetMatrixArray,
ID3DXBaseEffectImpl_GetMatrixArray,
ID3DXBaseEffectImpl_SetMatrixPointerArray,
ID3DXBaseEffectImpl_GetMatrixPointerArray,
ID3DXBaseEffectImpl_SetMatrixTranspose,
ID3DXBaseEffectImpl_GetMatrixTranspose,
ID3DXBaseEffectImpl_SetMatrixTransposeArray,
ID3DXBaseEffectImpl_GetMatrixTransposeArray,
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_SetString,
ID3DXBaseEffectImpl_GetString,
ID3DXBaseEffectImpl_SetTexture,
ID3DXBaseEffectImpl_GetTexture,
ID3DXBaseEffectImpl_GetPixelShader,
ID3DXBaseEffectImpl_GetVertexShader,
ID3DXBaseEffectImpl_SetArrayRange,
};
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffect))
{
This->ID3DXEffect_iface.lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
{
free_effect(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetDesc(base, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechnique(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunction(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
}
static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
}
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
}
/*** ID3DXEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, pool %p\n", This, pool);
if (!pool)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
if (This->pool)
{
This->pool->lpVtbl->AddRef(This->pool);
}
*pool = This->pool;
TRACE("Returning pool %p\n", *pool);
return S_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, technique);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, technique);
return D3D_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
return E_NOTIMPL;
}
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
return FALSE;
}
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%u): stub\n", This, pass);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, device %p\n", This, device);
if (!device)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9_AddRef(This->device);
*device = This->device;
TRACE("Returning device %p\n", *device);
return S_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, manager);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, manager);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
return E_NOTIMPL;
}
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectImpl_QueryInterface,
ID3DXEffectImpl_AddRef,
ID3DXEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectImpl_GetDesc,
ID3DXEffectImpl_GetParameterDesc,
ID3DXEffectImpl_GetTechniqueDesc,
ID3DXEffectImpl_GetPassDesc,
ID3DXEffectImpl_GetFunctionDesc,
ID3DXEffectImpl_GetParameter,
ID3DXEffectImpl_GetParameterByName,
ID3DXEffectImpl_GetParameterBySemantic,
ID3DXEffectImpl_GetParameterElement,
ID3DXEffectImpl_GetTechnique,
ID3DXEffectImpl_GetTechniqueByName,
ID3DXEffectImpl_GetPass,
ID3DXEffectImpl_GetPassByName,
ID3DXEffectImpl_GetFunction,
ID3DXEffectImpl_GetFunctionByName,
ID3DXEffectImpl_GetAnnotation,
ID3DXEffectImpl_GetAnnotationByName,
ID3DXEffectImpl_SetValue,
ID3DXEffectImpl_GetValue,
ID3DXEffectImpl_SetBool,
ID3DXEffectImpl_GetBool,
ID3DXEffectImpl_SetBoolArray,
ID3DXEffectImpl_GetBoolArray,
ID3DXEffectImpl_SetInt,
ID3DXEffectImpl_GetInt,
ID3DXEffectImpl_SetIntArray,
ID3DXEffectImpl_GetIntArray,
ID3DXEffectImpl_SetFloat,
ID3DXEffectImpl_GetFloat,
ID3DXEffectImpl_SetFloatArray,
ID3DXEffectImpl_GetFloatArray,
ID3DXEffectImpl_SetVector,
ID3DXEffectImpl_GetVector,
ID3DXEffectImpl_SetVectorArray,
ID3DXEffectImpl_GetVectorArray,
ID3DXEffectImpl_SetMatrix,
ID3DXEffectImpl_GetMatrix,
ID3DXEffectImpl_SetMatrixArray,
ID3DXEffectImpl_GetMatrixArray,
ID3DXEffectImpl_SetMatrixPointerArray,
ID3DXEffectImpl_GetMatrixPointerArray,
ID3DXEffectImpl_SetMatrixTranspose,
ID3DXEffectImpl_GetMatrixTranspose,
ID3DXEffectImpl_SetMatrixTransposeArray,
ID3DXEffectImpl_GetMatrixTransposeArray,
ID3DXEffectImpl_SetMatrixTransposePointerArray,
ID3DXEffectImpl_GetMatrixTransposePointerArray,
ID3DXEffectImpl_SetString,
ID3DXEffectImpl_GetString,
ID3DXEffectImpl_SetTexture,
ID3DXEffectImpl_GetTexture,
ID3DXEffectImpl_GetPixelShader,
ID3DXEffectImpl_GetVertexShader,
ID3DXEffectImpl_SetArrayRange,
/*** ID3DXEffect methods ***/
ID3DXEffectImpl_GetPool,
ID3DXEffectImpl_SetTechnique,
ID3DXEffectImpl_GetCurrentTechnique,
ID3DXEffectImpl_ValidateTechnique,
ID3DXEffectImpl_FindNextValidTechnique,
ID3DXEffectImpl_IsParameterUsed,
ID3DXEffectImpl_Begin,
ID3DXEffectImpl_BeginPass,
ID3DXEffectImpl_CommitChanges,
ID3DXEffectImpl_EndPass,
ID3DXEffectImpl_End,
ID3DXEffectImpl_GetDevice,
ID3DXEffectImpl_OnLostDevice,
ID3DXEffectImpl_OnResetDevice,
ID3DXEffectImpl_SetStateManager,
ID3DXEffectImpl_GetStateManager,
ID3DXEffectImpl_BeginParameterBlock,
ID3DXEffectImpl_EndParameterBlock,
ID3DXEffectImpl_ApplyParameterBlock,
ID3DXEffectImpl_DeleteParameterBlock,
ID3DXEffectImpl_CloneEffect,
ID3DXEffectImpl_SetRawValue
};
static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
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{
return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
}
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/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
{
This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
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{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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TRACE("iface %p: AddRef from %u\n", iface, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("iface %p: Release from %u\n", iface, ref + 1);
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if (!ref)
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{
free_effect_compiler(This);
HeapFree(GetProcessHeap(), 0, This);
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}
return ref;
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}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
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{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetDesc(base, desc);
}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
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}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechnique(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunction(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
}
/*** ID3DXEffectCompiler methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
This, function, target, flags, shader, error_msgs, constant_table);
return E_NOTIMPL;
}
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectCompilerImpl_QueryInterface,
ID3DXEffectCompilerImpl_AddRef,
ID3DXEffectCompilerImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectCompilerImpl_GetDesc,
ID3DXEffectCompilerImpl_GetParameterDesc,
ID3DXEffectCompilerImpl_GetTechniqueDesc,
ID3DXEffectCompilerImpl_GetPassDesc,
ID3DXEffectCompilerImpl_GetFunctionDesc,
ID3DXEffectCompilerImpl_GetParameter,
ID3DXEffectCompilerImpl_GetParameterByName,
ID3DXEffectCompilerImpl_GetParameterBySemantic,
ID3DXEffectCompilerImpl_GetParameterElement,
ID3DXEffectCompilerImpl_GetTechnique,
ID3DXEffectCompilerImpl_GetTechniqueByName,
ID3DXEffectCompilerImpl_GetPass,
ID3DXEffectCompilerImpl_GetPassByName,
ID3DXEffectCompilerImpl_GetFunction,
ID3DXEffectCompilerImpl_GetFunctionByName,
ID3DXEffectCompilerImpl_GetAnnotation,
ID3DXEffectCompilerImpl_GetAnnotationByName,
ID3DXEffectCompilerImpl_SetValue,
ID3DXEffectCompilerImpl_GetValue,
ID3DXEffectCompilerImpl_SetBool,
ID3DXEffectCompilerImpl_GetBool,
ID3DXEffectCompilerImpl_SetBoolArray,
ID3DXEffectCompilerImpl_GetBoolArray,
ID3DXEffectCompilerImpl_SetInt,
ID3DXEffectCompilerImpl_GetInt,
ID3DXEffectCompilerImpl_SetIntArray,
ID3DXEffectCompilerImpl_GetIntArray,
ID3DXEffectCompilerImpl_SetFloat,
ID3DXEffectCompilerImpl_GetFloat,
ID3DXEffectCompilerImpl_SetFloatArray,
ID3DXEffectCompilerImpl_GetFloatArray,
ID3DXEffectCompilerImpl_SetVector,
ID3DXEffectCompilerImpl_GetVector,
ID3DXEffectCompilerImpl_SetVectorArray,
ID3DXEffectCompilerImpl_GetVectorArray,
ID3DXEffectCompilerImpl_SetMatrix,
ID3DXEffectCompilerImpl_GetMatrix,
ID3DXEffectCompilerImpl_SetMatrixArray,
ID3DXEffectCompilerImpl_GetMatrixArray,
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
ID3DXEffectCompilerImpl_SetMatrixTranspose,
ID3DXEffectCompilerImpl_GetMatrixTranspose,
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_SetString,
ID3DXEffectCompilerImpl_GetString,
ID3DXEffectCompilerImpl_SetTexture,
ID3DXEffectCompilerImpl_GetTexture,
ID3DXEffectCompilerImpl_GetPixelShader,
ID3DXEffectCompilerImpl_GetVertexShader,
ID3DXEffectCompilerImpl_SetArrayRange,
/*** ID3DXEffectCompiler methods ***/
ID3DXEffectCompilerImpl_SetLiteral,
ID3DXEffectCompilerImpl_GetLiteral,
ID3DXEffectCompilerImpl_CompileEffect,
ID3DXEffectCompilerImpl_CompileShader,
};
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
{
const char *ptr = data + start;
read_dword(&ptr, &base->parameter_count);
TRACE("Parameter count: %u\n", base->parameter_count);
read_dword(&ptr, &base->technique_count);
TRACE("Technique count: %u\n", base->technique_count);
skip_dword_unknown(&ptr, 2);
/* todo: Parse parameter */
/* todo: Parse techniques */
return S_OK;
}
static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
{
DWORD tag, offset;
const char *ptr = data;
HRESULT hr;
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
base->ref = 1;
base->effect = effect;
read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag);
if (tag != d3dx9_effect_version(9, 1))
{
/* todo: compile hlsl ascii code */
FIXME("HLSL ascii effects not supported, yet\n");
/* Show the start of the shader for debugging info. */
TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
}
else
{
read_dword(&ptr, &offset);
TRACE("Offset: %x\n", offset);
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
if (hr != S_OK)
{
FIXME("Failed to parse effect.\n");
return hr;
}
}
return S_OK;
}
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
{
HRESULT hr;
struct ID3DXBaseEffectImpl *object = NULL;
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1;
if (pool) pool->lpVtbl->AddRef(pool);
effect->pool = pool;
IDirect3DDevice9_AddRef(device);
effect->device = device;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dx9_base_effect_init(object, data, data_size, effect);
if (hr != S_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
}
effect->base_effect = &object->ID3DXBaseEffect_iface;
return S_OK;
err_out:
HeapFree(GetProcessHeap(), 0, object);
free_effect(effect);
return hr;
}
HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatalen,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR skip_constants,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT* effect,
LPD3DXBUFFER* compilation_errors)
{
struct ID3DXEffectImpl *object;
HRESULT hr;
FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
skip_constants, flags, pool, effect, compilation_errors);
if (!device || !srcdata)
return D3DERR_INVALIDCALL;
if (!srcdatalen)
return E_FAIL;
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
if (!effect)
return D3D_OK;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
if (FAILED(hr))
{
WARN("Failed to initialize shader reflection\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*effect = &object->ID3DXEffect_iface;
TRACE("Created ID3DXEffect %p\n", object);
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatalen,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT* effect,
LPD3DXBUFFER* compilation_errors)
{
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
include, flags, pool, effect, compilation_errors);
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
}
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
{
HRESULT hr;
struct ID3DXBaseEffectImpl *object = NULL;
TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
compiler->ref = 1;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dx9_base_effect_init(object, data, data_size, NULL);
if (hr != S_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
}
compiler->base_effect = &object->ID3DXBaseEffect_iface;
return S_OK;
err_out:
HeapFree(GetProcessHeap(), 0, object);
free_effect_compiler(compiler);
return hr;
}
HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
UINT srcdatalen,
CONST D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTCOMPILER *compiler,
LPD3DXBUFFER *parse_errors)
{
struct ID3DXEffectCompilerImpl *object;
HRESULT hr;
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
if (!srcdata || !compiler)
{
WARN("Invalid arguments supplied\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
if (FAILED(hr))
{
WARN("Failed to initialize effect compiler\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*compiler = &object->ID3DXEffectCompiler_iface;
TRACE("Created ID3DXEffectCompiler %p\n", object);
return D3D_OK;
}
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
2011-03-27 22:12:49 +02:00
struct ID3DXEffectPoolImpl
{
ID3DXEffectPool ID3DXEffectPool_iface;
LONG ref;
2011-03-27 22:12:49 +02:00
};
2011-03-27 22:12:49 +02:00
static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
{
2011-03-27 22:12:49 +02:00
return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
}
/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
{
2011-03-27 22:12:49 +02:00
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffectPool))
{
This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
WARN("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
2011-03-27 22:12:49 +02:00
static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
{
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struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
2011-03-27 22:12:49 +02:00
static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
{
2011-03-27 22:12:49 +02:00
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectPoolImpl_QueryInterface,
ID3DXEffectPoolImpl_AddRef,
ID3DXEffectPoolImpl_Release
};
2011-03-27 22:12:49 +02:00
HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
{
2011-03-27 22:12:49 +02:00
struct ID3DXEffectPoolImpl *object;
TRACE("(%p)\n", pool);
if (!pool)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
object->ref = 1;
*pool = &object->ID3DXEffectPool_iface;
return S_OK;
}
HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
TRACE("(%s): relay\n", debugstr_w(srcfile));
if (!device || !srcfile || !defines)
return D3DERR_INVALIDCALL;
ret = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
LPWSTR srcfileW;
HRESULT ret;
DWORD len;
TRACE("(void): relay\n");
if (!srcfile || !defines)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
if (!device || !defines)
return D3DERR_INVALIDCALL;
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
if (!device || !defines)
return D3DERR_INVALIDCALL;
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
TRACE("(%s): relay\n", debugstr_w(srcfile));
if (!srcfile || !defines)
return D3DERR_INVALIDCALL;
ret = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
{
LPWSTR srcfileW;
HRESULT ret;
DWORD len;
TRACE("(void): relay\n");
if (!srcfile || !defines)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
return D3DXERR_INVALIDDATA;
}