d3dx9: Add ID3DXEffectCompiler interface.
This commit is contained in:
parent
0dff8dd3ce
commit
2f3e9673a1
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@ -28,6 +28,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
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static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
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static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
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struct ID3DXBaseEffectImpl
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{
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@ -51,6 +52,14 @@ struct ID3DXEffectImpl
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ID3DXBaseEffect *base_effect;
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};
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struct ID3DXEffectCompilerImpl
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{
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ID3DXEffectCompiler ID3DXEffectCompiler_iface;
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LONG ref;
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ID3DXBaseEffect *base_effect;
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};
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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@ -87,6 +96,16 @@ static void free_effect(struct ID3DXEffectImpl *effect)
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IDirect3DDevice9_Release(effect->device);
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}
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static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
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{
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TRACE("Free effect compiler %p\n", compiler);
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if (compiler->base_effect)
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{
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compiler->base_effect->lpVtbl->Release(compiler->base_effect);
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}
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}
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static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
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{
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return (0xfeff0000 | ((major) << 8) | (minor));
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@ -1568,6 +1587,705 @@ static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
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ID3DXEffectImpl_SetRawValue
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};
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static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
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{
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return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
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{
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This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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TRACE("iface %p: AddRef from %u\n", iface, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("iface %p: Release from %u\n", iface, ref + 1);
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if (!ref)
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{
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free_effect_compiler(This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXBaseEffect methods ***/
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetDesc(base, desc);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetTechnique(base, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetPass(base, technique, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetFunction(base, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
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}
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static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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ID3DXBaseEffect *base = This->base_effect;
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TRACE("Forward iface %p, base %p\n", This, base);
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return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
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}
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|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
ID3DXBaseEffect *base = This->base_effect;
|
||||
|
||||
TRACE("Forward iface %p, base %p\n", This, base);
|
||||
|
||||
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
|
||||
}
|
||||
|
||||
/*** ID3DXEffectCompiler methods ***/
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
|
||||
LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
|
||||
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
|
||||
LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
|
||||
{
|
||||
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
||||
|
||||
FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
|
||||
This, function, target, flags, shader, error_msgs, constant_table);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
ID3DXEffectCompilerImpl_QueryInterface,
|
||||
ID3DXEffectCompilerImpl_AddRef,
|
||||
ID3DXEffectCompilerImpl_Release,
|
||||
/*** ID3DXBaseEffect methods ***/
|
||||
ID3DXEffectCompilerImpl_GetDesc,
|
||||
ID3DXEffectCompilerImpl_GetParameterDesc,
|
||||
ID3DXEffectCompilerImpl_GetTechniqueDesc,
|
||||
ID3DXEffectCompilerImpl_GetPassDesc,
|
||||
ID3DXEffectCompilerImpl_GetFunctionDesc,
|
||||
ID3DXEffectCompilerImpl_GetParameter,
|
||||
ID3DXEffectCompilerImpl_GetParameterByName,
|
||||
ID3DXEffectCompilerImpl_GetParameterBySemantic,
|
||||
ID3DXEffectCompilerImpl_GetParameterElement,
|
||||
ID3DXEffectCompilerImpl_GetTechnique,
|
||||
ID3DXEffectCompilerImpl_GetTechniqueByName,
|
||||
ID3DXEffectCompilerImpl_GetPass,
|
||||
ID3DXEffectCompilerImpl_GetPassByName,
|
||||
ID3DXEffectCompilerImpl_GetFunction,
|
||||
ID3DXEffectCompilerImpl_GetFunctionByName,
|
||||
ID3DXEffectCompilerImpl_GetAnnotation,
|
||||
ID3DXEffectCompilerImpl_GetAnnotationByName,
|
||||
ID3DXEffectCompilerImpl_SetValue,
|
||||
ID3DXEffectCompilerImpl_GetValue,
|
||||
ID3DXEffectCompilerImpl_SetBool,
|
||||
ID3DXEffectCompilerImpl_GetBool,
|
||||
ID3DXEffectCompilerImpl_SetBoolArray,
|
||||
ID3DXEffectCompilerImpl_GetBoolArray,
|
||||
ID3DXEffectCompilerImpl_SetInt,
|
||||
ID3DXEffectCompilerImpl_GetInt,
|
||||
ID3DXEffectCompilerImpl_SetIntArray,
|
||||
ID3DXEffectCompilerImpl_GetIntArray,
|
||||
ID3DXEffectCompilerImpl_SetFloat,
|
||||
ID3DXEffectCompilerImpl_GetFloat,
|
||||
ID3DXEffectCompilerImpl_SetFloatArray,
|
||||
ID3DXEffectCompilerImpl_GetFloatArray,
|
||||
ID3DXEffectCompilerImpl_SetVector,
|
||||
ID3DXEffectCompilerImpl_GetVector,
|
||||
ID3DXEffectCompilerImpl_SetVectorArray,
|
||||
ID3DXEffectCompilerImpl_GetVectorArray,
|
||||
ID3DXEffectCompilerImpl_SetMatrix,
|
||||
ID3DXEffectCompilerImpl_GetMatrix,
|
||||
ID3DXEffectCompilerImpl_SetMatrixArray,
|
||||
ID3DXEffectCompilerImpl_GetMatrixArray,
|
||||
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
|
||||
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
|
||||
ID3DXEffectCompilerImpl_SetMatrixTranspose,
|
||||
ID3DXEffectCompilerImpl_GetMatrixTranspose,
|
||||
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
|
||||
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
|
||||
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
|
||||
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
|
||||
ID3DXEffectCompilerImpl_SetString,
|
||||
ID3DXEffectCompilerImpl_GetString,
|
||||
ID3DXEffectCompilerImpl_SetTexture,
|
||||
ID3DXEffectCompilerImpl_GetTexture,
|
||||
ID3DXEffectCompilerImpl_GetPixelShader,
|
||||
ID3DXEffectCompilerImpl_GetVertexShader,
|
||||
ID3DXEffectCompilerImpl_SetArrayRange,
|
||||
/*** ID3DXEffectCompiler methods ***/
|
||||
ID3DXEffectCompilerImpl_SetLiteral,
|
||||
ID3DXEffectCompilerImpl_GetLiteral,
|
||||
ID3DXEffectCompilerImpl_CompileEffect,
|
||||
ID3DXEffectCompilerImpl_CompileShader,
|
||||
};
|
||||
|
||||
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
|
||||
{
|
||||
const char *ptr = data + start;
|
||||
|
@ -1736,17 +2454,83 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
|
|||
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
|
||||
{
|
||||
HRESULT hr;
|
||||
struct ID3DXBaseEffectImpl *object = NULL;
|
||||
|
||||
TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
|
||||
|
||||
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
|
||||
compiler->ref = 1;
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
hr = E_OUTOFMEMORY;
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
hr = d3dx9_base_effect_init(object, data, data_size, NULL);
|
||||
if (hr != S_OK)
|
||||
{
|
||||
FIXME("Failed to parse effect.\n");
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
compiler->base_effect = &object->ID3DXBaseEffect_iface;
|
||||
|
||||
return S_OK;
|
||||
|
||||
err_out:
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
free_effect_compiler(compiler);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
|
||||
UINT srcdatalen,
|
||||
CONST D3DXMACRO* defines,
|
||||
CONST D3DXMACRO *defines,
|
||||
LPD3DXINCLUDE include,
|
||||
DWORD flags,
|
||||
LPD3DXEFFECTCOMPILER* compiler,
|
||||
LPD3DXBUFFER* parse_errors)
|
||||
LPD3DXEFFECTCOMPILER *compiler,
|
||||
LPD3DXBUFFER *parse_errors)
|
||||
{
|
||||
FIXME("(%p, %u, %p, %p, %#x, %p, %p): stub\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
|
||||
struct ID3DXEffectCompilerImpl *object;
|
||||
HRESULT hr;
|
||||
|
||||
return E_NOTIMPL;
|
||||
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
|
||||
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
|
||||
|
||||
if (!srcdata || !compiler)
|
||||
{
|
||||
WARN("Invalid arguments supplied\n");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize effect compiler\n");
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
return hr;
|
||||
}
|
||||
|
||||
*compiler = &object->ID3DXEffectCompiler_iface;
|
||||
|
||||
TRACE("Created ID3DXEffectCompiler %p\n", object);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
|
||||
|
|
Loading…
Reference in New Issue