d3dx9: Use size of variable instead of type.
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@ -1137,7 +1137,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcf
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return D3DERR_INVALIDCALL;
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len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
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srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
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srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
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MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
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ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
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@ -1274,7 +1274,7 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO
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return D3DERR_INVALIDCALL;
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len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
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srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
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srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(*srcfileW));
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MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
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ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
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