2010-08-17 19:22:59 +02:00
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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2010-07-30 16:21:43 +02:00
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@ stub DebugSetMute
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2010-08-21 03:00:47 +02:00
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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2010-07-30 16:21:43 +02:00
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@ stub D3DCompressShaders
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2010-08-15 17:05:31 +02:00
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@ stdcall D3DCreateBlob(long ptr)
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2010-07-30 16:21:43 +02:00
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@ stub D3DDecompressShaders
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2011-05-03 14:23:45 +02:00
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@ stub D3DDisassemble10Effect(ptr long ptr)
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@ stub D3DDisassemble(ptr long long ptr ptr)
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2010-10-03 15:11:47 +02:00
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@ stdcall D3DGetBlobPart(ptr long long long ptr)
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2010-10-03 15:12:17 +02:00
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@ stdcall D3DGetDebugInfo(ptr long ptr)
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2010-10-03 15:12:12 +02:00
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
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2010-10-03 15:12:00 +02:00
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
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2010-10-03 15:12:06 +02:00
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
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2010-09-09 18:41:39 +02:00
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
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2010-11-01 22:18:24 +01:00
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@ stdcall D3DReflect(ptr long ptr ptr)
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2010-07-30 16:21:43 +02:00
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@ stub D3DReturnFailure1
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2010-10-12 19:25:26 +02:00
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@ stdcall D3DStripShader(ptr long long ptr)
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