d3dcompiler: Add D3DGetBlobPart() stub.
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@ -6,7 +6,7 @@
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@ stub D3DDecompressShaders
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@ stub D3DDisassemble10Effect
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@ stub D3DDisassemble
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@ stub D3DGetBlobPart
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@ stdcall D3DGetBlobPart(ptr long long long ptr)
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@ stub D3DGetDebugInfo
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@ stub D3DGetInputAndOutputSignatureBlob
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@ stub D3DGetInputSignatureBlob
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@ -80,3 +80,10 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
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return S_OK;
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}
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
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{
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FIXME("data %p, data_size %lu, part %#x, flags %#x, blob %p stub!\n", data, data_size, part, flags, blob);
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return E_NOTIMPL;
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}
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@ -45,6 +45,24 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
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typedef enum D3D_BLOB_PART
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{
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D3D_BLOB_INPUT_SIGNATURE_BLOB,
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D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
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D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
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D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
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D3D_BLOB_ALL_SIGNATURE_BLOB,
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D3D_BLOB_DEBUG_INFO,
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D3D_BLOB_LEGACY_SHADER,
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D3D_BLOB_XNA_PREPASS_SHADER,
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D3D_BLOB_XNA_SHADER,
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D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
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D3D_BLOB_TEST_COMPILE_DETAILS,
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D3D_BLOB_TEST_COMPILE_PERF
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} D3D_BLOB_PART;
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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