Sweden-Number/dlls/d3d9/vertexbuffer.c

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/*
* IDirect3DVertexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
IDirect3DVertexBuffer9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
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return D3D_OK;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
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static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(IDirect3DVertexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VERTEXBUFFER;
}
/* IDirect3DVertexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, OffsetToLock, SizeToLock, ppbData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
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TRACE("iface %p, desc %p.\n", iface, pDesc);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = D3DFMT_VERTEXDATA;
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->Type = D3DRTYPE_VERTEXBUFFER;
pDesc->FVF = This->fvf;
}
return hr;
}
static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface,
IDirect3DVertexBuffer9Impl_AddRef,
IDirect3DVertexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice,
IDirect3DVertexBuffer9Impl_SetPrivateData,
IDirect3DVertexBuffer9Impl_GetPrivateData,
IDirect3DVertexBuffer9Impl_FreePrivateData,
IDirect3DVertexBuffer9Impl_SetPriority,
IDirect3DVertexBuffer9Impl_GetPriority,
IDirect3DVertexBuffer9Impl_PreLoad,
IDirect3DVertexBuffer9Impl_GetType,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock,
IDirect3DVertexBuffer9Impl_Unlock,
IDirect3DVertexBuffer9Impl_GetDesc
};
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
{
d3d9_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
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{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
(usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_OPTIMIZE, 0,
(WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
(IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}