Sweden-Number/dlls/gameux/tests/gameexplorer.c

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/*
* IGameExplorer and IGameExplorer2 tests
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "windows.h"
#include "ole2.h"
#include "objsafe.h"
#include "objbase.h"
#include "shlwapi.h"
#include "sddl.h"
#include "shobjidl.h"
#include "initguid.h"
#include "gameux.h"
#include "wine/test.h"
static void test_create(BOOL* gameExplorerAvailable, BOOL* gameExplorer2Available)
{
HRESULT hr;
IGameExplorer* ge = NULL;
IGameExplorer2* ge2 = NULL;
/* interface available up from Vista */
hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*)&ge);
if(ge)
{
ok(hr == S_OK, "IGameExplorer creating failed (result false)\n");
*gameExplorerAvailable = TRUE;
IGameExplorer_Release(ge);
}
else
win_skip("IGameExplorer cannot be created\n");
/* interface available up from Win7 */
hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
if(ge2)
{
ok( hr == S_OK, "IGameExplorer2 creating failed (result false)\n");
*gameExplorer2Available = TRUE;
IGameExplorer2_Release(ge2);
}
else
win_skip("IGameExplorer2 cannot be created\n");
}
static void test_add_remove_game(void)
{
static const GUID defaultGUID = {0x01234567, 0x89AB, 0xCDEF,
{ 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF}};
HRESULT hr;
IGameExplorer* ge = NULL;
WCHAR sExeName[MAX_PATH];
WCHAR sExePath[MAX_PATH];
BSTR bstrExeName = NULL, bstrExePath = NULL;
DWORD dwExeNameLen;
GUID guid;
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*) & ge);
ok(ge != NULL, "cannot create coclass IGameExplorer\n");
ok(hr == S_OK, "cannot create coclass IGameExplorer\n");
if(ge)
{
/* prepare path to binary */
dwExeNameLen = GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName));
ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n");
lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
bstrExeName = SysAllocString(sExeName);
ok(bstrExeName != NULL, "cannot allocate string for exe name\n");
bstrExePath = SysAllocString(sExePath);
ok(bstrExePath != NULL, "cannot allocate string for exe path\n");
if(bstrExeName && bstrExePath)
{
trace("prepared EXE name: %s\n", wine_dbgstr_w(bstrExeName));
trace("prepared EXE path: %s\n", wine_dbgstr_w(bstrExePath));
/* try to register game with provided guid */
memcpy(&guid, &defaultGUID, sizeof (guid));
hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
ok(memcmp(&guid, &defaultGUID, sizeof (guid)) == 0, "AddGame unexpectedly modified GUID\n");
if(SUCCEEDED(hr))
{
hr = IGameExplorer_RemoveGame(ge, guid);
ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
/* try to register game with empty guid */
memcpy(&guid, &GUID_NULL, sizeof (guid));
hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
if(SUCCEEDED(hr))
{
hr = IGameExplorer_RemoveGame(ge, guid);
ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
}
/* free allocated resources */
SysFreeString(bstrExePath);
SysFreeString(bstrExeName);
IGameExplorer_Release(ge);
}
}
static void test_install_uninstall_game(void)
{
HRESULT hr;
IGameExplorer2* ge2 = NULL;
WCHAR sExeName[MAX_PATH];
WCHAR sExePath[MAX_PATH];
DWORD dwExeNameLen;
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
ok(ge2 != NULL, "cannot create coclass IGameExplorer2\n");
ok(hr == S_OK, "cannot create coclass IGameExplorer2\n");
if(ge2)
{
/* prepare path to binary */
dwExeNameLen = GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName));
ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n");
lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
trace("prepared EXE name: %s\n", wine_dbgstr_w(sExeName));
trace("prepared EXE path: %s\n", wine_dbgstr_w(sExePath));
hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER);
ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
if(SUCCEEDED(hr))
{
hr = IGameExplorer2_UninstallGame(ge2, sExeName);
ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr);
}
IGameExplorer2_Release(ge2);
}
}
static void run_tests(void)
{
BOOL gameExplorerAvailable = FALSE;
BOOL gameExplorer2Available = FALSE;
test_create(&gameExplorerAvailable, &gameExplorer2Available);
if(gameExplorerAvailable)
test_add_remove_game();
if(gameExplorer2Available)
test_install_uninstall_game();
}
START_TEST(gameexplorer)
{
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr);
trace("Running multithreaded tests.\n");
run_tests();
CoUninitialize();
hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr);
trace("Running apartment threaded tests.\n");
run_tests();
CoUninitialize();
}