gameux/tests: Add tests for AddGame and RemoveGame methods.
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@ -3,11 +3,12 @@ TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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TESTDLL = gameux.dll
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IMPORTS = ole32
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IMPORTS = uuid shlwapi oleaut32 ole32
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C_SRCS = \
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gameexplorer.c \
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gamestatistics.c
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RC_SRCS = rsrc.rc
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@MAKE_TEST_RULES@
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@ -20,18 +20,20 @@
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#define COBJMACROS
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#include "initguid.h"
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#include "windows.h"
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#include "ole2.h"
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#include "objsafe.h"
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#include "objbase.h"
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#include "shlwapi.h"
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#include "shobjidl.h"
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#include "initguid.h"
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#include "gameux.h"
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#include "wine/test.h"
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static void test_create( void )
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static void test_create(BOOL* gameExplorerAvailable)
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{
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HRESULT hr;
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@ -43,6 +45,7 @@ static void test_create( void )
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if(ge)
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{
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ok(hr == S_OK, "IGameExplorer creating failed (result false)\n");
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*gameExplorerAvailable = TRUE;
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IGameExplorer_Release(ge);
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}
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else
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@ -59,14 +62,89 @@ static void test_create( void )
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win_skip("IGameExplorer2 cannot be created\n");
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}
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static void test_add_remove_game(void)
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{
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static const GUID defaultGUID = {0x01234567, 0x89AB, 0xCDEF,
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{ 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF}};
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HRESULT hr;
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IGameExplorer* ge = NULL;
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WCHAR sExeName[MAX_PATH];
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WCHAR sExePath[MAX_PATH];
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BSTR bstrExeName = NULL, bstrExePath = NULL;
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DWORD dwExeNameLen;
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GUID guid;
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hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*) & ge);
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ok(ge != NULL, "cannot create coclass IGameExplorer\n");
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ok(hr == S_OK, "cannot create coclass IGameExplorer\n");
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if(ge)
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{
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/* prepare path to binary */
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dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0]));
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ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n");
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lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
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bstrExeName = SysAllocString(sExeName);
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ok(bstrExeName != NULL, "cannot allocate string for exe name\n");
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bstrExePath = SysAllocString(sExePath);
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ok(bstrExePath != NULL, "cannot allocate string for exe path\n");
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if(bstrExeName && bstrExePath)
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{
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trace("prepared EXE name: %s\n", wine_dbgstr_w(bstrExeName));
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trace("prepared EXE path: %s\n", wine_dbgstr_w(bstrExePath));
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/* try to register game with provided guid */
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memcpy(&guid, &defaultGUID, sizeof (guid));
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hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
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ok(memcmp(&guid, &defaultGUID, sizeof (guid)) == 0, "AddGame unexpectedly modified GUID\n");
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if(SUCCEEDED(hr))
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{
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hr = IGameExplorer_RemoveGame(ge, guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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}
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/* try to register game with empty guid */
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memcpy(&guid, &GUID_NULL, sizeof (guid));
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hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
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todo_wine ok(memcmp(&guid, &GUID_NULL, sizeof (guid)) != 0, "AddGame did not modify GUID\n");
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if(SUCCEEDED(hr))
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{
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hr = IGameExplorer_RemoveGame(ge, guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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}
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}
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/* free allocated resources */
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SysFreeString(bstrExePath);
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SysFreeString(bstrExeName);
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IGameExplorer_Release(ge);
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}
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}
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START_TEST(gameexplorer)
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{
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HRESULT r;
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BOOL gameExplorerAvailable = FALSE;
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r = CoInitialize( NULL );
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ok( r == S_OK, "failed to init COM\n");
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test_create();
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test_create(&gameExplorerAvailable);
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if(gameExplorerAvailable)
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test_add_remove_game();
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CoUninitialize();
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}
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@ -0,0 +1,26 @@
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/*
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* Resources script for GameUX testing
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "windef.h"
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#include "winuser.h"
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#include <gameux.h>
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LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
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ID_GDF_XML DATA "test.gdf.xml"
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Example Game Definition File
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Copyright (C) 2010 Mariusz Pluciński
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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-->
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<GameDefinitionFile
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xmlns:baseTypes="urn:schemas-microsoft-com:GamesExplorerBaseTypes.v1"
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xmlns="urn:schemas-microsoft-com:GameDescription.v1">
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<GameDefinition gameID="{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}">
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<Name>Example Game</Name>
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<Version>
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<VersionNumber versionNumber="1.0.0.0"/>
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</Version>
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</GameDefinition>
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</GameDefinitionFile>
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