gameux/tests: Check presence of GameExplorer registry keys.

This commit is contained in:
Mariusz Pluciński 2010-08-23 13:13:38 +02:00 committed by Alexandre Julliard
parent 683502f465
commit 6cb7658377
2 changed files with 195 additions and 6 deletions

View File

@ -3,7 +3,7 @@ TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = gameux.dll
IMPORTS = uuid shlwapi oleaut32 ole32
IMPORTS = uuid shlwapi oleaut32 ole32 advapi32
C_SRCS = \
gameexplorer.c \

View File

@ -25,6 +25,7 @@
#include "objsafe.h"
#include "objbase.h"
#include "shlwapi.h"
#include "sddl.h"
#include "shobjidl.h"
#include "initguid.h"
@ -32,7 +33,179 @@
#include "wine/test.h"
/*******************************************************************************
* Pointers used instead of direct calls. These procedures are not available on
* older system, which causes problem while loading test binary.
*/
static BOOL WINAPI (*_ConvertSidToStringSidW)(PSID,LPWSTR*);
/*******************************************************************************
*_loadDynamicRoutines
*
* Helper function, prepares pointers to system procedures which may be not
* available on older operating systems.
*
* Returns:
* TRUE procedures were loaded successfunnly
* FALSE procedures were not loaded successfunnly
*/
static BOOL _loadDynamicRoutines(void)
{
HMODULE hAdvapiModule = GetModuleHandleA( "advapi32.dll" );
_ConvertSidToStringSidW = (LPVOID)GetProcAddress(hAdvapiModule, "ConvertSidToStringSidW");
if (!_ConvertSidToStringSidW) return FALSE;
return TRUE;
}
/*******************************************************************************
* _buildGameRegistryPath
*
* Helper function, builds registry path to key, where game's data are stored
*
* Parameters:
* installScope [I] the scope which was used in AddGame/InstallGame call
* gameInstanceId [I] game instance GUID
* lpRegistryPath [O] pointer which will receive address to string
* containing expected registry path. Path
* is relative to HKLM registry key. It
* must be freed by calling CoTaskMemFree
*/
static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
LPCGUID gameInstanceId,
LPWSTR* lpRegistryPath)
{
static const WCHAR sGameUxRegistryPath[] = {'S','O','F','T','W','A','R','E','\\',
'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\',
'C','u','r','r','e','n','t','V','e','r','s','i','o','n','\\','G','a','m','e','U','X',0};
static const WCHAR sGames[] = {'G','a','m','e','s',0};
static const WCHAR sBackslash[] = {'\\',0};
HRESULT hr = S_OK;
HANDLE hToken = NULL;
PTOKEN_USER pTokenUser = NULL;
DWORD dwLength;
LPWSTR lpSID = NULL;
WCHAR sInstanceId[40];
WCHAR sRegistryPath[8192];
lstrcpyW(sRegistryPath, sGameUxRegistryPath);
lstrcatW(sRegistryPath, sBackslash);
if(installScope == GIS_CURRENT_USER)
{
/* build registry path containing user's SID */
if(!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &hToken))
hr = HRESULT_FROM_WIN32(GetLastError());
if(SUCCEEDED(hr))
{
if(!GetTokenInformation(hToken, TokenUser, NULL, 0, &dwLength) &&
GetLastError()!=ERROR_INSUFFICIENT_BUFFER)
hr = HRESULT_FROM_WIN32(GetLastError());
if(SUCCEEDED(hr))
{
pTokenUser = CoTaskMemAlloc(dwLength);
if(!pTokenUser)
hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
if(!GetTokenInformation(hToken, TokenUser, (LPVOID)pTokenUser, dwLength, &dwLength))
hr = HRESULT_FROM_WIN32(GetLastError());
if(SUCCEEDED(hr))
if(!_ConvertSidToStringSidW(pTokenUser->User.Sid, &lpSID))
hr = HRESULT_FROM_WIN32(GetLastError());
if(SUCCEEDED(hr))
{
lstrcatW(sRegistryPath, lpSID);
LocalFree(lpSID);
}
CoTaskMemFree(pTokenUser);
CloseHandle(hToken);
}
}
else if(installScope == GIS_ALL_USERS)
/* build registry path without SID */
lstrcatW(sRegistryPath, sGames);
else
hr = E_INVALIDARG;
/* put game's instance id on the end of path */
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
lstrcatW(sRegistryPath, sBackslash);
lstrcatW(sRegistryPath, sInstanceId);
}
if(SUCCEEDED(hr))
{
*lpRegistryPath = CoTaskMemAlloc((lstrlenW(sRegistryPath)+1)*sizeof(WCHAR));
if(!*lpRegistryPath)
hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
lstrcpyW(*lpRegistryPath, sRegistryPath);
return hr;
}
/*******************************************************************************
* _validateGameKey
*
* Helper function, verifies current state of game's registry key with expected.
*
* Parameters:
* line [I] place of original call. Used only to display
* more useful message on test fail
* installScope [I] the scope which was used in AddGame/InstallGame call
* gameInstanceId [I] game instance identifier
* presenceExpected [I] is it expected that game should be currently
* registered or not. Should be TRUE if checking
* after using AddGame/InstallGame, and FALSE
* if checking after RemoveGame/UninstallGame
*/
static void _validateGameRegistryKey(int line,
GAME_INSTALL_SCOPE installScope,
LPCGUID gameInstanceId,
BOOL presenceExpected)
{
HRESULT hr;
LPWSTR lpRegistryPath = NULL;
HKEY hKey;
/* check key presence */
hr = _buildGameRegistryPath(installScope, gameInstanceId, &lpRegistryPath);
if(SUCCEEDED(hr))
{
hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, 0,
KEY_READ | KEY_WOW64_64KEY, &hKey));
if(presenceExpected)
ok_(__FILE__, line)(hr == S_OK,
"problem while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
else
ok_(__FILE__, line)(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND),
"other than expected (FILE_NOT_FOUND) error while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
}
if(SUCCEEDED(hr))
RegCloseKey(hKey);
CoTaskMemFree(lpRegistryPath);
}
/*******************************************************************************
* Test routines
*/
static void test_create(BOOL* gameExplorerAvailable)
{
HRESULT hr;
@ -106,10 +279,14 @@ static void test_add_remove_game(void)
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
hr = IGameExplorer_RemoveGame(ge, guid);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
/* try to register game with empty guid */
memcpy(&guid, &GUID_NULL, sizeof (guid));
@ -120,9 +297,13 @@ static void test_add_remove_game(void)
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
hr = IGameExplorer_RemoveGame(ge, guid);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
}
/* free allocated resources */
@ -138,13 +319,21 @@ START_TEST(gameexplorer)
HRESULT r;
BOOL gameExplorerAvailable = FALSE;
r = CoInitialize( NULL );
ok( r == S_OK, "failed to init COM\n");
if(_loadDynamicRoutines())
{
r = CoInitialize( NULL );
ok( r == S_OK, "failed to init COM\n");
test_create(&gameExplorerAvailable);
test_create(&gameExplorerAvailable);
if(gameExplorerAvailable)
test_add_remove_game();
}
else
/* this is not a failure, because both procedures loaded by address
* are always available on systems which has gameux.dll */
win_skip("too old system, cannot load required dynamic procedures\n");
if(gameExplorerAvailable)
test_add_remove_game();
CoUninitialize();
}