gameux/tests: Make test_install_uninstall_game() and _isFileExists() static.
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@ -607,7 +607,8 @@ static void test_add_remove_game(void)
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IGameExplorer_Release(ge);
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}
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}
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void test_install_uninstall_game(void)
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static void test_install_uninstall_game(void)
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{
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static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
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{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
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@ -168,7 +168,7 @@ static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpSta
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* TRUE file exists
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* FALSE file does not exist
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*/
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BOOL _isFileExists(LPCWSTR lpFile)
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static BOOL _isFileExists(LPCWSTR lpFile)
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{
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HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL,
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OPEN_EXISTING, 0, NULL);
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