..
behaviors
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
area.c
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
area.h
Refresh 7
2020-03-01 22:42:52 -05:00
behavior_actions.c
Refresh 8
2020-04-03 14:57:26 -04:00
behavior_actions.h
Refresh 7
2020-03-01 22:42:52 -05:00
bettercamera.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
bettercamera.inc.h
Unrevert the bettercamera update but this time actually fix it
2020-05-21 13:40:02 -03:00
camera.c
Resolve a few errors with the new additions.
2020-05-20 16:52:52 -03:00
camera.h
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
debug.c
Refresh 8
2020-04-03 14:57:26 -04:00
debug.h
Refresh 7
2020-03-01 22:42:52 -05:00
debug_course.c
init2
2019-08-25 00:46:40 -04:00
debug_course.h
init2
2019-08-25 00:46:40 -04:00
decompress.h
init2
2019-08-25 00:46:40 -04:00
display.h
Fix some overflow issues
2020-05-13 11:25:22 -03:00
envfx_bubbles.c
Refresh 8
2020-04-03 14:57:26 -04:00
envfx_bubbles.h
init2
2019-08-25 00:46:40 -04:00
envfx_snow.c
Refresh 8
2020-04-03 14:57:26 -04:00
envfx_snow.h
init2
2019-08-25 00:46:40 -04:00
game_init.c
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
game_init.h
Fix some overflow issues
2020-05-13 11:25:22 -03:00
geo_misc.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
geo_misc.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
hud.c
option to hide the hud
2020-05-19 03:24:51 -03:00
hud.h
Refresh 2
2019-10-05 15:08:05 -04:00
ingame_menu.c
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
ingame_menu.h
refresh 5
2020-01-03 10:38:57 -05:00
interaction.c
Refresh 8
2020-04-03 14:57:26 -04:00
interaction.h
Refresh 8
2020-04-03 14:57:26 -04:00
level_geo.c
Refresh 7
2020-03-01 22:42:52 -05:00
level_geo.h
Refresh 7
2020-03-01 22:42:52 -05:00
level_update.c
use a wrapper for exiting instead of just calling exit()
2020-05-17 19:56:56 +03:00
level_update.h
Refresh 8
2020-04-03 14:57:26 -04:00
macro_special_objects.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
macro_special_objects.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
main.c
Refresh 8
2020-04-03 14:57:26 -04:00
main.h
Refresh 8
2020-04-03 14:57:26 -04:00
main_entry.h
init2
2019-08-25 00:46:40 -04:00
mario.c
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
2020-05-18 17:51:53 +01:00
mario.h
refresh 4
2019-12-01 21:52:53 -05:00
mario_actions_airborne.c
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
mario_actions_airborne.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_automatic.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_automatic.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_cutscene.c
Refactor PR #151
2020-05-19 10:14:44 -03:00
mario_actions_cutscene.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_actions_moving.c
Restructuring some of the cheat code
2020-05-17 21:06:38 -03:00
mario_actions_moving.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_actions_object.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_object.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_stationary.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_stationary.h
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_submerged.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_submerged.h
init2
2019-08-25 00:46:40 -04:00
mario_misc.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_misc.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_step.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_step.h
Refresh 7
2020-03-01 22:42:52 -05:00
memory.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
memory.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
moving_texture.c
refresh 6
2020-02-03 00:51:26 -05:00
moving_texture.h
Refresh 3
2019-11-03 14:36:27 -05:00
obj_behaviors.c
several fixes and improvements
2020-05-14 18:47:12 +02:00
obj_behaviors.h
Refresh 8
2020-04-03 14:57:26 -04:00
obj_behaviors_2.c
Refresh 8
2020-04-03 14:57:26 -04:00
obj_behaviors_2.h
init2
2019-08-25 00:46:40 -04:00
object_collision.c
Refresh 7
2020-03-01 22:42:52 -05:00
object_collision.h
Refresh 7
2020-03-01 22:42:52 -05:00
object_helpers.c
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
object_helpers.h
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
object_list_processor.c
Refresh 8
2020-04-03 14:57:26 -04:00
object_list_processor.h
Quick fix for NODRAWINGDISTANCE=1 hanging fix
2020-05-20 22:39:07 -03:00
options_menu.c
game now uses non-working directory paths by default
2020-05-25 07:19:35 +03:00
options_menu.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
paintings.c
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
paintings.h
Refresh 7
2020-03-01 22:42:52 -05:00
platform_displacement.c
Refresh 8
2020-04-03 14:57:26 -04:00
platform_displacement.h
init2
2019-08-25 00:46:40 -04:00
print.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
print.h
Refresh 2
2019-10-05 15:08:05 -04:00
profiler.c
Refresh 8
2020-04-03 14:57:26 -04:00
profiler.h
init2
2019-08-25 00:46:40 -04:00
rendering_graph_node.c
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
rendering_graph_node.h
init2
2019-08-25 00:46:40 -04:00
save_file.c
fix text rendering on JP and (maybe) EU
2020-05-22 01:36:49 +03:00
save_file.h
separate text saves; fix build without TEXTSAVE
2020-05-19 21:56:23 +03:00
screen_transition.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
screen_transition.h
refresh 4
2019-12-01 21:52:53 -05:00
segment2.h
Refresh 7
2020-03-01 22:42:52 -05:00
segment7.h
refresh 6
2020-02-03 00:51:26 -05:00
shadow.c
refresh 6
2020-02-03 00:51:26 -05:00
shadow.h
init2
2019-08-25 00:46:40 -04:00
skybox.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
skybox.h
Refresh 3
2019-11-03 14:36:27 -05:00
sound_init.c
Refresh 8
2020-04-03 14:57:26 -04:00
sound_init.h
Refresh 7
2020-03-01 22:42:52 -05:00
spawn_object.c
fix for issue #149
2020-05-17 11:03:02 -05:00
spawn_object.h
Refresh 8
2020-04-03 14:57:26 -04:00
spawn_sound.c
Refresh 8
2020-04-03 14:57:26 -04:00
spawn_sound.h
Refresh 7
2020-03-01 22:42:52 -05:00
text_save.inc.h
separate text saves; fix build without TEXTSAVE
2020-05-19 21:56:23 +03:00
thread6.c
Refresh 8
2020-04-03 14:57:26 -04:00
thread6.h
Refresh 8
2020-04-03 14:57:26 -04:00