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fix for issue #149
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ac97d96a37
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6b468f44f6
src/game
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@ -196,6 +196,7 @@ void unload_object(struct Object *obj) {
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geo_add_child(&gObjParentGraphNode, &obj->header.gfx.node);
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_BILLBOARD;
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_CYLBOARD;
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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deallocate_object(&gFreeObjectList, &obj->header);
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