..
behaviors
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
area.c
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
area.h
Refresh 7
2020-03-01 22:42:52 -05:00
behavior_actions.c
Refresh 8
2020-04-03 14:57:26 -04:00
behavior_actions.h
Refresh 7
2020-03-01 22:42:52 -05:00
bettercamera.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
bettercamera.inc.h
Fix a minor error with bettercamera
2020-05-26 15:28:36 -03:00
camera.c
Resolve a few errors with the new additions.
2020-05-20 16:52:52 -03:00
camera.h
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
debug.c
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
debug.h
Refresh 7
2020-03-01 22:42:52 -05:00
debug_course.c
init2
2019-08-25 00:46:40 -04:00
debug_course.h
init2
2019-08-25 00:46:40 -04:00
decompress.h
init2
2019-08-25 00:46:40 -04:00
display.h
Fix some overflow issues
2020-05-13 11:25:22 -03:00
envfx_bubbles.c
Refresh 8
2020-04-03 14:57:26 -04:00
envfx_bubbles.h
init2
2019-08-25 00:46:40 -04:00
envfx_snow.c
Refresh 8
2020-04-03 14:57:26 -04:00
envfx_snow.h
init2
2019-08-25 00:46:40 -04:00
game_init.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
game_init.h
Fix some overflow issues
2020-05-13 11:25:22 -03:00
geo_misc.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
geo_misc.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
hud.c
option to hide the hud
2020-05-19 03:24:51 -03:00
hud.h
Refresh 2
2019-10-05 15:08:05 -04:00
ingame_menu.c
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
2020-06-01 12:13:05 +03:00
ingame_menu.h
refresh 5
2020-01-03 10:38:57 -05:00
interaction.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
interaction.h
Refresh 8
2020-04-03 14:57:26 -04:00
level_geo.c
Refresh 7
2020-03-01 22:42:52 -05:00
level_geo.h
Refresh 7
2020-03-01 22:42:52 -05:00
level_update.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
level_update.h
Refresh 8
2020-04-03 14:57:26 -04:00
macro_special_objects.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
macro_special_objects.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
main.c
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
main.h
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
main_entry.h
init2
2019-08-25 00:46:40 -04:00
mario.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario.h
refresh 4
2019-12-01 21:52:53 -05:00
mario_actions_airborne.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_airborne.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_automatic.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_automatic.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_cutscene.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_cutscene.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_actions_moving.c
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
mario_actions_moving.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_actions_object.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_object.h
init2
2019-08-25 00:46:40 -04:00
mario_actions_stationary.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_stationary.h
Refresh 8
2020-04-03 14:57:26 -04:00
mario_actions_submerged.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
mario_actions_submerged.h
init2
2019-08-25 00:46:40 -04:00
mario_misc.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_misc.h
Refresh 7
2020-03-01 22:42:52 -05:00
mario_step.c
Refresh 8
2020-04-03 14:57:26 -04:00
mario_step.h
Refresh 7
2020-03-01 22:42:52 -05:00
memory.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
memory.h
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
moving_texture.c
refresh 6
2020-02-03 00:51:26 -05:00
moving_texture.h
Refresh 3
2019-11-03 14:36:27 -05:00
obj_behaviors.c
several fixes and improvements
2020-05-14 18:47:12 +02:00
obj_behaviors.h
Refresh 8
2020-04-03 14:57:26 -04:00
obj_behaviors_2.c
Refresh 8
2020-04-03 14:57:26 -04:00
obj_behaviors_2.h
init2
2019-08-25 00:46:40 -04:00
object_collision.c
Refresh 7
2020-03-01 22:42:52 -05:00
object_collision.h
Refresh 7
2020-03-01 22:42:52 -05:00
object_helpers.c
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
object_helpers.h
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
object_list_processor.c
Refresh 8
2020-04-03 14:57:26 -04:00
object_list_processor.h
Quick fix for NODRAWINGDISTANCE=1 hanging fix
2020-05-20 22:39:07 -03:00
options_menu.c
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
options_menu.h
Add in-game control binding menu
2020-05-15 15:38:35 -03:00
paintings.c
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
paintings.h
Refresh 7
2020-03-01 22:42:52 -05:00
platform_displacement.c
Refresh 8
2020-04-03 14:57:26 -04:00
platform_displacement.h
init2
2019-08-25 00:46:40 -04:00
print.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
print.h
Refresh 2
2019-10-05 15:08:05 -04:00
profiler.c
Refresh 8
2020-04-03 14:57:26 -04:00
profiler.h
init2
2019-08-25 00:46:40 -04:00
rendering_graph_node.c
Revert "Fixes billboarding-related problems"
2020-05-17 03:29:19 -03:00
rendering_graph_node.h
init2
2019-08-25 00:46:40 -04:00
save_file.c
Fix a couple of warnings
2020-06-07 22:19:47 +09:00
save_file.h
separate text saves; fix build without TEXTSAVE
2020-05-19 21:56:23 +03:00
screen_transition.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
screen_transition.h
refresh 4
2019-12-01 21:52:53 -05:00
segment2.h
Refresh 7
2020-03-01 22:42:52 -05:00
segment7.h
refresh 6
2020-02-03 00:51:26 -05:00
shadow.c
refresh 6
2020-02-03 00:51:26 -05:00
shadow.h
init2
2019-08-25 00:46:40 -04:00
skybox.c
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
skybox.h
Refresh 3
2019-11-03 14:36:27 -05:00
sound_init.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
sound_init.h
Refresh 7
2020-03-01 22:42:52 -05:00
spawn_object.c
fix for issue #149
2020-05-17 11:03:02 -05:00
spawn_object.h
Refresh 8
2020-04-03 14:57:26 -04:00
spawn_sound.c
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
spawn_sound.h
Refresh 7
2020-03-01 22:42:52 -05:00
text_save.inc.h
fix text saves
2020-06-07 22:00:23 +03:00
thread6.c
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
thread6.h
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00