sm64pc/src
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
..
audio add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
buffers Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
engine clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
game added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
goddard Added info that sparkle texture 5 was fixed 2020-05-20 20:59:16 -03:00
menu merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
pc added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00