.. |
behaviors
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Merge remote-tracking branch 'upstream/nightly' into rumble_back
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2020-06-04 19:13:41 +09:00 |
area.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
area.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
behavior_actions.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
behavior_actions.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
bettercamera.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
bettercamera.inc.h
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Fix a minor error with bettercamera
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2020-05-26 15:28:36 -03:00 |
camera.c
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Resolve a few errors with the new additions.
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2020-05-20 16:52:52 -03:00 |
camera.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
debug.c
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Removed ifndefs from main
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2020-05-25 17:06:50 +09:00 |
debug.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
debug_course.c
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init2
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2019-08-25 00:46:40 -04:00 |
debug_course.h
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init2
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2019-08-25 00:46:40 -04:00 |
decompress.h
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init2
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2019-08-25 00:46:40 -04:00 |
display.h
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Fix some overflow issues
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2020-05-13 11:25:22 -03:00 |
envfx_bubbles.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
envfx_bubbles.h
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init2
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2019-08-25 00:46:40 -04:00 |
envfx_snow.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
envfx_snow.h
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init2
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2019-08-25 00:46:40 -04:00 |
game_init.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
game_init.h
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Fix some overflow issues
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2020-05-13 11:25:22 -03:00 |
geo_misc.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
geo_misc.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
hud.c
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option to hide the hud
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2020-05-19 03:24:51 -03:00 |
hud.h
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
ingame_menu.c
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change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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2020-06-01 12:13:05 +03:00 |
ingame_menu.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
interaction.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
interaction.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
level_geo.c
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
level_geo.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
level_update.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
level_update.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
macro_special_objects.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
macro_special_objects.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
main.c
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Removed ifndefs from main
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2020-05-25 17:06:50 +09:00 |
main.h
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Removed ifndefs from main
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2020-05-25 17:06:50 +09:00 |
main_entry.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
mario_actions_airborne.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_airborne.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_automatic.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_automatic.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_cutscene.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_cutscene.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_actions_moving.c
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Removed "Disable BLJ" from branch
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2020-05-31 14:23:28 +09:00 |
mario_actions_moving.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_actions_object.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_object.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_stationary.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_stationary.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_submerged.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
mario_actions_submerged.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_misc.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_misc.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_step.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_step.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
memory.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
memory.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
moving_texture.c
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refresh 6
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2020-02-03 00:51:26 -05:00 |
moving_texture.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
obj_behaviors.c
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several fixes and improvements
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2020-05-14 18:47:12 +02:00 |
obj_behaviors.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
obj_behaviors_2.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
obj_behaviors_2.h
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init2
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2019-08-25 00:46:40 -04:00 |
object_collision.c
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
object_collision.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
object_helpers.c
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Revert "Fixes billboarding-related problems"
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2020-05-17 03:29:19 -03:00 |
object_helpers.h
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Revert "Fixes billboarding-related problems"
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2020-05-17 03:29:19 -03:00 |
object_list_processor.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
object_list_processor.h
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Quick fix for NODRAWINGDISTANCE=1 hanging fix
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2020-05-20 22:39:07 -03:00 |
options_menu.c
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Revert "Secret Cheat was added"
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2020-05-31 14:18:17 +09:00 |
options_menu.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
paintings.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
paintings.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
platform_displacement.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
platform_displacement.h
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init2
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2019-08-25 00:46:40 -04:00 |
print.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
print.h
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
profiler.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
profiler.h
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init2
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2019-08-25 00:46:40 -04:00 |
rendering_graph_node.c
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Revert "Fixes billboarding-related problems"
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2020-05-17 03:29:19 -03:00 |
rendering_graph_node.h
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init2
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2019-08-25 00:46:40 -04:00 |
save_file.c
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Merge remote-tracking branch 'upstream/nightly' into rumble_back
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2020-06-04 19:13:41 +09:00 |
save_file.h
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separate text saves; fix build without TEXTSAVE
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2020-05-19 21:56:23 +03:00 |
screen_transition.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
screen_transition.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
segment2.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
segment7.h
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refresh 6
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2020-02-03 00:51:26 -05:00 |
shadow.c
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refresh 6
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2020-02-03 00:51:26 -05:00 |
shadow.h
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init2
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2019-08-25 00:46:40 -04:00 |
skybox.c
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
skybox.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
sound_init.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
sound_init.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
spawn_object.c
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fix for issue #149
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2020-05-17 11:03:02 -05:00 |
spawn_object.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
spawn_sound.c
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
spawn_sound.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
text_save.inc.h
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32 chars is too small for this shit
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2020-06-05 20:26:43 +03:00 |
thread6.c
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Returned back OS functions in the commented state
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2020-05-29 23:23:45 +09:00 |
thread6.h
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unfuck keyboard API; actually use seconds for rumble time
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2020-06-04 23:58:18 +03:00 |