sm64pc/src/game/mario_actions_object.h

10 lines
233 B
C

#ifndef _MARIO_ACTIONS_OBJECT_H
#define _MARIO_ACTIONS_OBJECT_H
struct MarioState;
s32 mario_update_punch_sequence(struct MarioState *m);
s32 mario_execute_object_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_OBJECT_H */