Commit Graph

627 Commits

Author SHA1 Message Date
NoHomoBoi 7c341334f0 Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi 56c6590bf3 Fixed config indentation 2020-06-12 00:56:51 -05:00
NoHomoBoi 66923e05af Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi a632ee21ff Changed configfile variable name
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi 2fa7e4f4ba Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly 2020-06-11 22:40:55 -05:00
NoHomoBoi 49dc1e3495 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds aa5dfaa7c2 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds 36bdb54d5e remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds 8788cfa3ad d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds 3557e895fe add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds 3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds 383983ef9d form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel fe1a8a8602
Update README.md 2020-06-10 22:41:29 -03:00
V. R. Miguel 55e2a3bacb oops
This reverts commit 1a7eee260f.
2020-06-10 22:40:31 -03:00
V. R. Miguel 1a7eee260f
Mention pt-BR README 2020-06-10 22:37:48 -03:00
V. R. Miguel c2ecc7fb64
Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
fgsfds bc6ebbf191 use full texture sizes for the eyes of big bomb lad and chuckya
this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds f6e456e1c0 correct star texture size
should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds ca4986e82d fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds 457189bb13 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds fca5ed8846 don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds 33b4bd7f8d don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds 735d032bdd use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan fbbb3cba5c Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds 8d05d2b7e2 check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds 180db16da8 forgot the actual libs 2020-06-09 20:49:35 +03:00
fgsfds 01e6061276 clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds dc17d19cd1 use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
fgsfds f6b3502b62
Merge pull request #301 from Jan200101/feature/discordrpc
add discord rpc
2020-06-09 20:14:29 +03:00
Jan200101 80e674cc21
remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan 233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 13120042c9 add crcmap for RICE-formatted texture packs 2020-06-09 05:24:26 +03:00
fgsfds 3589d7cfed texrename: put textures in gfx folder 2020-06-09 05:23:15 +03:00
fgsfds 326f8ed071 properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds ef5eab2263 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds 585c24a282 updated usage text 2020-06-08 06:38:41 +03:00
fgsfds 504b38725e use 'python3 mkzip' instead of just 'mkzip' 2020-06-08 06:06:40 +03:00
fgsfds 51651d52d0 restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds 9ebde3c219 add sky tiles to the zip as well 2020-06-07 22:00:57 +03:00
fgsfds 0bf5a192f4 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds b9c94ad57d fix text saves 2020-06-07 22:00:23 +03:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker be4062e9d5
Merge pull request #311 from jordy-u/patch-1
Remove description for the FPS counter
2020-06-07 22:35:27 +09:00
Zerocker 9d171452b0
Merge pull request #302 from Zerocker/patch-debug
Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker 5121172e65
Merge pull request #314 from Zerocker/patch-textsaves
Fix parsing and warnings for text savefiles
2020-06-07 22:23:08 +09:00
Zerocker f6ab82d144 Fix a couple of warnings 2020-06-07 22:19:47 +09:00