correct star texture size

should fix incorrect star envmap with EXTERNAL_DATA
This commit is contained in:
fgsfds 2020-06-10 18:44:30 +03:00
parent ca4986e82d
commit f6e456e1c0
1 changed files with 1 additions and 1 deletions

View File

@ -56,7 +56,7 @@ const Gfx star_seg3_dl_0302B870[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD), //! Dimensions loaded as 32x64 despite this texture having only 32x32 dimensions, harmless due to environment mapping (G_TEXTURE_GEN & gsSPTexture values)
gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPDisplayList(star_seg3_dl_0302B7B0),
gsDPPipeSync(),