Commit Graph

627 Commits

Author SHA1 Message Date
NoHomoBoi 16267ca891 [WIP] Added support for special characters 2020-09-08 20:29:32 -05:00
NoHomoBoi 7e8ad48e90 [WIP] Added full multilanguage support 2020-09-08 06:34:37 -05:00
NoHomoBoi 0fbd6263cc [WIP] Language loader optimizations 2020-09-07 03:16:07 -05:00
NoHomoBoi 3096e20fd6 [WIP] Added multilanguage support & removed useless libraries 2020-09-07 02:29:32 -05:00
NoHomoBoi 89d89b1121 Removed boomer code & skybox tiles 2020-09-06 21:14:13 -05:00
NoHomoBoi 17c0f0bae3 Added missing US dialog and removed unused include 2020-08-24 03:53:50 -05:00
NoHomoBoi 646c2e08c9 Fixed language json loader on Windows 2020-08-23 15:40:56 -05:00
NoHomoBoi a6eb06e5ea Added language-file absolute path 2020-08-23 00:07:10 -05:00
NoHomoBoi 757cc51dde Added multilanguage support & removed skybox tiles 2020-08-22 20:54:13 -05:00
NoHomoBoi 1ad8751eeb Makefile clean and removed binary save-file 2020-08-20 05:40:02 -05:00
NoHomoBoi b9f8197d67 Added file validation 2020-08-18 07:06:01 -05:00
NoHomoBoi aecc45867e Added LEGACY_RES Flag 2020-08-18 06:39:40 -05:00
NoHomoBoi c82ca9e75f Added High-Quality Ending 2020-08-18 04:19:09 -05:00
NoHomoBoi 77570e7137 Removed texture #include and added texture_converter.py tool 2020-08-18 01:36:54 -05:00
Filipianosol 0ca30fbd7e Improve title bar 2020-08-14 02:31:37 +02:00
NoHomoBoi 3f30bf7036 Merge branch 'master' of https://github.com/Render96/Render96ex 2020-08-11 19:44:24 -05:00
NoHomoBoi b2025d9532 Fixed md5 validation 2020-08-11 19:44:11 -05:00
blameitontherobot 8ca700982d
Custom Title Screen Logo
still wip, just adds the words "render96" with a subtitle of "super mario 64"
2020-08-11 23:33:16 +01:00
NoHomoBoi c9fe88e193 Added md5 validation to the resource copy 2020-08-08 22:51:19 -05:00
NoHomoBoi 78d5c1b7b6 Removed base.zip to use only the res folder 2020-08-08 22:14:55 -05:00
DorfDork de25dfc233
Update README.md 2020-08-05 23:22:09 -05:00
DorfDork 15849756e0
Update README.md 2020-08-05 23:17:58 -05:00
fgsfds 8543ee8be3 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds 55a0426cdd
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds c0eb4df80f
Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns fae4311dff
Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 54ca76162a update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds 572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 685efc81c6 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds 2982fcdb8e time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds 92e869d263 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds fde15809b7 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds 97be18f11d add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00
fgsfds b3ddd3a9fc remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds bc3e94b11e bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds 1486bee60a replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
Jose Cerrejon 503aca4c0b Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
Jose Cerrejon bd237c0456 Raspberry 4 suppot. Refactor code. 2020-07-06 19:05:19 +02:00
fgsfds 3178c165c2
Merge pull request #363 from jmcerrejon/feature/fix-if-pisetup
Fix issue line 270: conditional binary operator expected on pisetup.sh
2020-07-06 18:54:45 +03:00
Jose Cerrejon 2fab08f213 Fix issue line 270: conditional binary operator expected 2020-07-06 13:30:13 +02:00
fgsfds bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64 c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64 744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64 469ad637ed Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds df1340c37c 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds dd873771cf
Merge pull request #360 from danielh05/nightly
Make tree only Cylboard when "BETTERCAMERA" is detected
2020-06-25 19:39:39 +03:00