mirror of https://github.com/sm64pc/sm64pc.git
remove garbage from game_loop_one_iteration
This commit is contained in:
parent
bc3e94b11e
commit
b3ddd3a9fc
|
@ -582,32 +582,25 @@ void thread5_game_loop(UNUSED void *arg) {
|
|||
}
|
||||
|
||||
void game_loop_one_iteration(void) {
|
||||
// if the reset timer is active, run the process to reset the game.
|
||||
//if (gResetTimer) {
|
||||
// draw_reset_bars(); (N64 target only?)
|
||||
//}
|
||||
profiler_log_thread5_time(THREAD5_START);
|
||||
|
||||
profiler_log_thread5_time(THREAD5_START);
|
||||
// if any controllers are plugged in, start read the data for when
|
||||
// read_controller_inputs is called later.
|
||||
if (gControllerBits) {
|
||||
// block_until_rumble_pak_free();
|
||||
osContStartReadData(&gSIEventMesgQueue);
|
||||
}
|
||||
|
||||
// if any controllers are plugged in, start read the data for when
|
||||
// read_controller_inputs is called later.
|
||||
if (gControllerBits) {
|
||||
audio_game_loop_tick();
|
||||
config_gfx_pool();
|
||||
read_controller_inputs();
|
||||
levelCommandAddr = level_script_execute(levelCommandAddr);
|
||||
display_and_vsync();
|
||||
|
||||
// block_until_rumble_pak_free();
|
||||
osContStartReadData(&gSIEventMesgQueue);
|
||||
}
|
||||
|
||||
audio_game_loop_tick();
|
||||
config_gfx_pool();
|
||||
read_controller_inputs();
|
||||
levelCommandAddr = level_script_execute(levelCommandAddr);
|
||||
display_and_vsync();
|
||||
|
||||
// when debug info is enabled, print the "BUF %d" information.
|
||||
if (gShowDebugText) {
|
||||
// subtract the end of the gfx pool with the display list to obtain the
|
||||
// amount of free space remaining.
|
||||
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
|
||||
}
|
||||
// } was here for ifdef targ 64
|
||||
// when debug info is enabled, print the "BUF %d" information.
|
||||
if (gShowDebugText) {
|
||||
// subtract the end of the gfx pool with the display list to obtain the
|
||||
// amount of free space remaining.
|
||||
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue