Commit Graph

632 Commits

Author SHA1 Message Date
John Collins 857b7a6db4 BUGFIX: Cannon open not saving 2020-09-10 02:11:38 -05:00
fgsfds a7ea882d4a
Merge pull request #420 from sodomon2/master
Update README_es_ES.md
2020-09-09 18:42:58 +03:00
Victor Diego Alejandro Diaz Urbaneja d88bd76041
Update README_es_ES.md 2020-09-09 01:25:51 -04:00
AloXado320 f722b31e13 undo naming for now 2020-09-07 19:09:12 -05:00
fgsfds dcc16eaed7 fix 60fps patch (thanks SpacingBat3) 2020-09-07 22:19:07 +03:00
AloXado320 921ffd3c8d option menu changes 2020-09-07 13:18:33 -05:00
fgsfds fb22013eab add --syncframes to override vblank count detection 2020-09-07 15:48:41 +03:00
fgsfds 544f2e74aa
Merge pull request #414 from rwpcpe/master
Fix Yoshi dialog error that has bothered me for 24 years.
2020-09-04 04:52:09 +03:00
Russell Patterson 0414287c9a Fix Yoshi dialog error that has bothered me for 24 years. 2020-09-03 21:19:01 -04:00
fgsfds dd0e86dbee add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds 4c1809a9da Merge remote-tracking branch 'origin/master' into nightly 2020-08-30 15:41:45 +03:00
fgsfds 420d82ce8c fix spaces 2020-08-30 15:39:41 +03:00
fgsfds b897f30c2f
Merge pull request #411 from theofficialgman/master
Check for zero rumble setting before allowing rumble
2020-08-30 15:35:03 +03:00
fgsfds 68a141e996
Merge pull request #350 from pouar/fix-snufit
Bugfix for NODRAWDISTANCE
2020-08-30 15:34:24 +03:00
fgsfds da20f79e96 GL_LEGACY: this should've been GL_REPLACE all along 2020-08-30 01:29:26 +03:00
Garrett 468887a6f9 Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
2020-08-29 17:08:17 -04:00
fgsfds 840eadb9e6 change GL_LEGACY to only use GL1.1 (1.2?) features 2020-08-29 02:13:30 +03:00
fgsfds dfd1a08475 add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
fgsfds 417d59e7d2
Merge pull request #395 from MartinPham/patch-4
fix mac build for exoquant
2020-08-16 02:01:02 +03:00
fgsfds a8cda7d09e fix controller_sdl2 2020-08-15 16:04:55 +03:00
fgsfds ca3f83c5d0
Merge pull request #399 from ineedhelpbad/nightly
BUGFIX: Camera bugs when using flying cap with BETTERCAMERA=1 #370
2020-08-15 15:59:59 +03:00
fgsfds 3407f2d562
Merge pull request #400 from ineedhelpbad/patch-1
BUGFIX: Camera invert #373
2020-08-15 07:17:02 +03:00
fgsfds 347980355b add barebones SDL1.2 backends
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
ineedhelpbad 91b038d39b
BUGFIX: Camera invert #373
Fix: Free Camera is forever inverted on the Y-Axis, changing the setting does nothing. #373
2020-08-13 13:49:02 -05:00
ineedhelpbad 85d0108462
Update mario_actions_airborne.c 2020-08-13 00:26:23 -05:00
Martin Pham 488892e115
Update exoquant.c
fix mac build
2020-08-05 23:12:02 +02:00
fgsfds 8543ee8be3 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds 55a0426cdd
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds c0eb4df80f
Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns fae4311dff
Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 54ca76162a update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds 572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 685efc81c6 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds 2982fcdb8e time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds 92e869d263 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds fde15809b7 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds 97be18f11d add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00
fgsfds b3ddd3a9fc remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds bc3e94b11e bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds 1486bee60a replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
Jose Cerrejon 503aca4c0b Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
Jose Cerrejon bd237c0456 Raspberry 4 suppot. Refactor code. 2020-07-06 19:05:19 +02:00
fgsfds 3178c165c2
Merge pull request #363 from jmcerrejon/feature/fix-if-pisetup
Fix issue line 270: conditional binary operator expected on pisetup.sh
2020-07-06 18:54:45 +03:00
Jose Cerrejon 2fab08f213 Fix issue line 270: conditional binary operator expected 2020-07-06 13:30:13 +02:00
fgsfds bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64 c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64 744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00