ngircd-tor/src/ngircd/conn.c

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/*
* ngIRCd -- The Next Generation IRC Daemon
* Copyright (c)2001-2004 Alexander Barton <alex@barton.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* Please read the file COPYING, README and AUTHORS for more information.
*
* Connection management
*/
#define CONN_MODULE
#include "portab.h"
static char UNUSED id[] = "$Id: conn.c,v 1.154 2005/06/12 17:21:46 fw Exp $";
#include "imp.h"
#include <assert.h>
#ifdef PROTOTYPES
# include <stdarg.h>
#else
# include <varargs.h>
#endif
#include <stdio.h>
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#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <netinet/in.h>
#ifdef HAVE_NETINET_IP_H
# include <netinet/ip.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#else
# define PF_INET AF_INET
#endif
#ifdef HAVE_STDINT_H
# include <stdint.h> /* e.g. for Mac OS X */
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#endif
#ifdef TCPWRAP
# include <tcpd.h> /* for TCP Wrappers */
#endif
#include "defines.h"
#include "resolve.h"
#include "exp.h"
#include "conn.h"
#include "imp.h"
#include "ngircd.h"
#include "client.h"
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#include "conf.h"
#include "conn-zip.h"
#include "conn-func.h"
#include "log.h"
#include "parse.h"
#include "tool.h"
#ifdef RENDEZVOUS
# include "rendezvous.h"
#endif
#include "exp.h"
#define SERVER_WAIT (NONE - 1)
LOCAL void Handle_Read PARAMS(( int sock ));
LOCAL bool Handle_Write PARAMS(( CONN_ID Idx ));
LOCAL void New_Connection PARAMS(( int Sock ));
LOCAL CONN_ID Socket2Index PARAMS(( int Sock ));
LOCAL void Read_Request PARAMS(( CONN_ID Idx ));
LOCAL bool Handle_Buffer PARAMS(( CONN_ID Idx ));
LOCAL void Check_Connections PARAMS(( void ));
LOCAL void Check_Servers PARAMS(( void ));
LOCAL void Init_Conn_Struct PARAMS(( CONN_ID Idx ));
LOCAL bool Init_Socket PARAMS(( int Sock ));
LOCAL void New_Server PARAMS(( int Server, CONN_ID Idx ));
LOCAL void Read_Resolver_Result PARAMS(( int r_fd ));
LOCAL void Simple_Message PARAMS(( int Sock, char *Msg ));
LOCAL int Count_Connections PARAMS(( struct sockaddr_in addr ));
LOCAL fd_set My_Listeners;
LOCAL fd_set My_Sockets;
#ifdef TCPWRAP
int allow_severity = LOG_INFO;
int deny_severity = LOG_ERR;
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#endif
LOCAL void
FreeRes_stat( CONNECTION *c )
{
assert( c != NULL );
assert( c->res_stat != NULL );
if (!c->res_stat) return;
FD_CLR( c->res_stat->pipe[0], &Resolver_FDs );
close( c->res_stat->pipe[0] );
close( c->res_stat->pipe[1] );
free( c->res_stat );
c->res_stat = NULL;
}
GLOBAL void
Conn_Init( void )
{
/* Modul initialisieren: statische Strukturen "ausnullen". */
CONN_ID i;
/* Speicher fuer Verbindungs-Pool anfordern */
Pool_Size = CONNECTION_POOL;
if( Conf_MaxConnections > 0 )
{
/* konfiguriertes Limit beachten */
if( Pool_Size > Conf_MaxConnections ) Pool_Size = Conf_MaxConnections;
}
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My_Connections = (CONNECTION *) calloc( Pool_Size, sizeof( CONNECTION ) );
if( ! My_Connections )
{
/* Speicher konnte nicht alloziert werden! */
Log( LOG_EMERG, "Can't allocate memory! [Conn_Init]" );
exit( 1 );
}
#ifdef DEBUG
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Log( LOG_DEBUG, "Allocated connection pool for %d items (%ld bytes).", Pool_Size, sizeof( CONNECTION ) * Pool_Size );
#endif
/* zu Beginn haben wir keine Verbindungen */
FD_ZERO( &My_Listeners );
FD_ZERO( &My_Sockets );
/* Groesster File-Descriptor fuer select() */
Conn_MaxFD = 0;
/* Connection-Struktur initialisieren */
for( i = 0; i < Pool_Size; i++ ) Init_Conn_Struct( i );
/* Global write counter */
WCounter = 0;
} /* Conn_Init */
GLOBAL void
Conn_Exit( void )
{
/* Modul abmelden: alle noch offenen Connections
* schliessen und freigeben. */
CONN_ID idx;
int i;
#ifdef DEBUG
Log( LOG_DEBUG, "Shutting down all connections ..." );
#endif
#ifdef RENDEZVOUS
Rendezvous_UnregisterListeners( );
#endif
/* Sockets schliessen */
for( i = 0; i < Conn_MaxFD + 1; i++ )
{
if( FD_ISSET( i, &My_Sockets ))
{
for( idx = 0; idx < Pool_Size; idx++ )
{
if( My_Connections[idx].sock == i ) break;
}
if( FD_ISSET( i, &My_Listeners ))
{
close( i );
#ifdef DEBUG
Log( LOG_DEBUG, "Listening socket %d closed.", i );
#endif
}
else if( idx < Pool_Size )
{
if( NGIRCd_SignalRestart ) Conn_Close( idx, NULL, "Server going down (restarting)", true );
else Conn_Close( idx, NULL, "Server going down", true );
}
else
{
Log( LOG_WARNING, "Closing unknown connection %d ...", i );
close( i );
}
}
}
free( My_Connections );
My_Connections = NULL;
Pool_Size = 0;
} /* Conn_Exit */
GLOBAL int
Conn_InitListeners( void )
{
/* Initialize ports on which the server should accept connections */
int created, i;
created = 0;
for( i = 0; i < Conf_ListenPorts_Count; i++ )
{
if( Conn_NewListener( Conf_ListenPorts[i] )) created++;
else Log( LOG_ERR, "Can't listen on port %u!", (unsigned int) Conf_ListenPorts[i] );
}
return created;
} /* Conn_InitListeners */
GLOBAL void
Conn_ExitListeners( void )
{
/* Close down all listening sockets */
int i;
#ifdef RENDEZVOUS
Rendezvous_UnregisterListeners( );
#endif
Log( LOG_INFO, "Shutting down all listening sockets ..." );
for( i = 0; i < Conn_MaxFD + 1; i++ )
{
if( FD_ISSET( i, &My_Sockets ) && FD_ISSET( i, &My_Listeners ))
{
close( i );
#ifdef DEBUG
Log( LOG_DEBUG, "Listening socket %d closed.", i );
#endif
}
}
} /* Conn_ExitListeners */
GLOBAL bool
Conn_NewListener( const UINT16 Port )
{
/* Create new listening socket on specified port */
struct sockaddr_in addr;
struct in_addr inaddr;
int sock;
#ifdef RENDEZVOUS
char name[CLIENT_ID_LEN], *info;
#endif
/* Server-"Listen"-Socket initialisieren */
memset( &addr, 0, sizeof( addr ));
memset( &inaddr, 0, sizeof( inaddr ));
addr.sin_family = AF_INET;
addr.sin_port = htons( Port );
if( Conf_ListenAddress[0] )
{
#ifdef HAVE_INET_ATON
if( inet_aton( Conf_ListenAddress, &inaddr ) == 0 )
#else
inaddr.s_addr = inet_addr( Conf_ListenAddress );
if( inaddr.s_addr == (unsigned)-1 )
#endif
{
Log( LOG_CRIT, "Can't listen on %s:%u: can't convert ip address %s!", Conf_ListenAddress, Port, Conf_ListenAddress );
return false;
}
}
else inaddr.s_addr = htonl( INADDR_ANY );
addr.sin_addr = inaddr;
/* Socket erzeugen */
sock = socket( PF_INET, SOCK_STREAM, 0);
if( sock < 0 )
{
Log( LOG_CRIT, "Can't create socket: %s!", strerror( errno ));
return false;
}
if( ! Init_Socket( sock )) return false;
/* an Port binden */
if( bind( sock, (struct sockaddr *)&addr, (socklen_t)sizeof( addr )) != 0 )
{
Log( LOG_CRIT, "Can't bind socket: %s!", strerror( errno ));
close( sock );
return false;
}
/* in "listen mode" gehen :-) */
if( listen( sock, 10 ) != 0 )
{
Log( LOG_CRIT, "Can't listen on soecket: %s!", strerror( errno ));
close( sock );
return false;
}
/* Neuen Listener in Strukturen einfuegen */
FD_SET( sock, &My_Listeners );
FD_SET( sock, &My_Sockets );
if( sock > Conn_MaxFD ) Conn_MaxFD = sock;
if( Conf_ListenAddress[0]) Log( LOG_INFO, "Now listening on %s:%d (socket %d).", Conf_ListenAddress, Port, sock );
else Log( LOG_INFO, "Now listening on 0.0.0.0:%d (socket %d).", Port, sock );
#ifdef RENDEZVOUS
/* Get best server description text */
if( ! Conf_ServerInfo[0] ) info = Conf_ServerName;
else
{
/* Use server info string */
info = NULL;
if( Conf_ServerInfo[0] == '[' )
{
/* Cut off leading hostname part in "[]" */
info = strchr( Conf_ServerInfo, ']' );
if( info )
{
info++;
while( *info == ' ' ) info++;
}
}
if( ! info ) info = Conf_ServerInfo;
}
/* Add port number to description if non-standard */
if( Port != 6667 ) snprintf( name, sizeof( name ), "%s (port %u)", info, Port );
else strlcpy( name, info, sizeof( name ));
/* Register service */
Rendezvous_Register( name, RENDEZVOUS_TYPE, Port );
#endif
return true;
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} /* Conn_NewListener */
GLOBAL void
Conn_Handler( void )
{
/* "Hauptschleife": Aktive Verbindungen ueberwachen. Folgende Aktionen
* werden dabei durchgefuehrt, bis der Server terminieren oder neu
* starten soll:
*
* - neue Verbindungen annehmen,
* - Server-Verbindungen aufbauen,
* - geschlossene Verbindungen loeschen,
* - volle Schreibpuffer versuchen zu schreiben,
* - volle Lesepuffer versuchen zu verarbeiten,
* - Antworten von Resolver Sub-Prozessen annehmen.
*/
fd_set read_sockets, write_sockets;
struct timeval tv;
time_t start, t;
CONN_ID i, idx;
bool timeout;
start = time( NULL );
while(( ! NGIRCd_SignalQuit ) && ( ! NGIRCd_SignalRestart ))
{
timeout = true;
#ifdef RENDEZVOUS
Rendezvous_Handler( );
#endif
/* Should the configuration be reloaded? */
if( NGIRCd_SignalRehash ) NGIRCd_Rehash( );
/* Check configured servers and established links */
Check_Servers( );
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Check_Connections( );
t = time( NULL );
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/* noch volle Lese-Buffer suchen */
for( i = 0; i < Pool_Size; i++ )
{
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].rdatalen > 0 ) &&
( My_Connections[i].delaytime < t ))
{
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/* Kann aus dem Buffer noch ein Befehl extrahiert werden? */
if( Handle_Buffer( i )) timeout = false;
}
}
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/* noch volle Schreib-Puffer suchen */
FD_ZERO( &write_sockets );
for( i = 0; i < Pool_Size; i++ )
{
#ifdef ZLIB
if(( My_Connections[i].sock > NONE ) && (( My_Connections[i].wdatalen > 0 ) || ( My_Connections[i].zip.wdatalen > 0 )))
#else
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].wdatalen > 0 ))
#endif
{
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/* Socket der Verbindung in Set aufnehmen */
FD_SET( My_Connections[i].sock, &write_sockets );
}
}
/* Sockets mit im Aufbau befindlichen ausgehenden Verbindungen suchen */
for( i = 0; i < Pool_Size; i++ )
{
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if ( My_Connections[i].sock > NONE ) {
if ( Conn_OPTION_ISSET( &My_Connections[i], CONN_ISCONNECTING )) {
FD_SET( My_Connections[i].sock, &write_sockets );
}
}
}
/* von welchen Sockets koennte gelesen werden? */
read_sockets = My_Sockets;
for( i = 0; i < Pool_Size; i++ )
{
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if ( My_Connections[i].sock > NONE ) {
if ( My_Connections[i].res_stat ) {
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/* wait for completion of Resolver Sub-Process */
FD_CLR( My_Connections[i].sock, &read_sockets );
continue;
}
if ( Conn_OPTION_ISSET( &My_Connections[i], CONN_ISCONNECTING )) {
/* wait for completion of connect() */
FD_CLR( My_Connections[i].sock, &read_sockets );
continue;
}
}
if( My_Connections[i].delaytime > t )
{
/* Fuer die Verbindung ist eine "Penalty-Zeit" gesetzt */
FD_CLR( My_Connections[i].sock, &read_sockets );
}
}
for( i = 0; i < Conn_MaxFD + 1; i++ )
{
/* Pipes von Resolver Sub-Prozessen aufnehmen */
if( FD_ISSET( i, &Resolver_FDs ))
{
FD_SET( i, &read_sockets );
}
}
/* Timeout initialisieren */
tv.tv_usec = 0;
if( timeout ) tv.tv_sec = 1;
else tv.tv_sec = 0;
/* Auf Aktivitaet warten */
i = select( Conn_MaxFD + 1, &read_sockets, &write_sockets, NULL, &tv );
if( i == 0 )
{
/* keine Veraenderung an den Sockets */
continue;
}
if( i == -1 )
{
/* Fehler (z.B. Interrupt) */
if( errno != EINTR )
{
Log( LOG_EMERG, "Conn_Handler(): select(): %s!", strerror( errno ));
Log( LOG_ALERT, "%s exiting due to fatal errors!", PACKAGE_NAME );
exit( 1 );
}
continue;
}
/* Koennen Daten geschrieben werden? */
for( i = 0; i < Conn_MaxFD + 1; i++ )
{
if( ! FD_ISSET( i, &write_sockets )) continue;
/* Es kann geschrieben werden ... */
idx = Socket2Index( i );
if( idx == NONE ) continue;
if( ! Handle_Write( idx ))
{
/* Fehler beim Schreiben! Diesen Socket nun
* auch aus dem Read-Set entfernen: */
FD_CLR( i, &read_sockets );
}
}
/* Daten zum Lesen vorhanden? */
for( i = 0; i < Conn_MaxFD + 1; i++ )
{
if( FD_ISSET( i, &read_sockets )) Handle_Read( i );
}
}
if( NGIRCd_SignalQuit ) Log( LOG_NOTICE|LOG_snotice, "Server going down NOW!" );
else if( NGIRCd_SignalRestart ) Log( LOG_NOTICE|LOG_snotice, "Server restarting NOW!" );
} /* Conn_Handler */
#ifdef PROTOTYPES
GLOBAL bool
Conn_WriteStr( CONN_ID Idx, char *Format, ... )
#else
GLOBAL bool
Conn_WriteStr( Idx, Format, va_alist )
CONN_ID Idx;
char *Format;
va_dcl
#endif
{
/* String in Socket schreiben. CR+LF wird von dieser Funktion
* automatisch angehaengt. Im Fehlerfall wird dir Verbindung
* getrennt und false geliefert. */
char buffer[COMMAND_LEN];
bool ok;
va_list ap;
assert( Idx > NONE );
assert( Format != NULL );
#ifdef PROTOTYPES
va_start( ap, Format );
#else
va_start( ap );
#endif
if( vsnprintf( buffer, COMMAND_LEN - 2, Format, ap ) >= COMMAND_LEN - 2 )
{
Log( LOG_CRIT, "Text too long to send (connection %d)!", Idx );
Conn_Close( Idx, "Text too long to send!", NULL, false );
return false;
}
#ifdef SNIFFER
if( NGIRCd_Sniffer ) Log( LOG_DEBUG, " -> connection %d: '%s'.", Idx, buffer );
#endif
strlcat( buffer, "\r\n", sizeof( buffer ));
ok = Conn_Write( Idx, buffer, strlen( buffer ));
My_Connections[Idx].msg_out++;
va_end( ap );
return ok;
} /* Conn_WriteStr */
GLOBAL bool
Conn_Write( CONN_ID Idx, char *Data, int Len )
{
/* Daten in Socket schreiben. Bei "fatalen" Fehlern wird
* der Client disconnectiert und false geliefert. */
assert( Idx > NONE );
assert( Data != NULL );
assert( Len > 0 );
/* Ist der entsprechende Socket ueberhaupt noch offen? In einem
* "Handler-Durchlauf" kann es passieren, dass dem nicht mehr so
* ist, wenn einer von mehreren Conn_Write()'s fehlgeschlagen ist.
* In diesem Fall wird hier einfach ein Fehler geliefert. */
if( My_Connections[Idx].sock <= NONE )
{
#ifdef DEBUG
Log( LOG_DEBUG, "Skipped write on closed socket (connection %d).", Idx );
#endif
return false;
}
/* Pruefen, ob im Schreibpuffer genuegend Platz ist. Ziel ist es,
* moeglichts viel im Puffer zu haben und _nicht_ gleich alles auf den
* Socket zu schreiben (u.a. wg. Komprimierung). */
if( WRITEBUFFER_LEN - My_Connections[Idx].wdatalen - Len <= 0 )
{
/* Der Puffer ist dummerweise voll. Jetzt versuchen, den Puffer
* zu schreiben, wenn das nicht klappt, haben wir ein Problem ... */
if( ! Handle_Write( Idx )) return false;
/* nun neu pruefen: */
if( WRITEBUFFER_LEN - My_Connections[Idx].wdatalen - Len <= 0 )
{
Log( LOG_NOTICE, "Write buffer overflow (connection %d)!", Idx );
Conn_Close( Idx, "Write buffer overflow!", NULL, false );
return false;
}
}
#ifdef ZLIB
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP )) {
/* Daten komprimieren und in Puffer kopieren */
if( ! Zip_Buffer( Idx, Data, Len )) return false;
}
else
#endif
{
/* Daten in Puffer kopieren */
memcpy( My_Connections[Idx].wbuf + My_Connections[Idx].wdatalen, Data, Len );
My_Connections[Idx].wdatalen += Len;
My_Connections[Idx].bytes_out += Len;
}
/* Adjust global write counter */
WCounter += Len;
return true;
} /* Conn_Write */
GLOBAL void
Conn_Close( CONN_ID Idx, char *LogMsg, char *FwdMsg, bool InformClient )
{
/* Close connection. Open pipes of asyncronous resolver
* sub-processes are closed down. */
CLIENT *c;
char *txt;
double in_k, out_k;
#ifdef ZLIB
double in_z_k, out_z_k;
int in_p, out_p;
#endif
assert( Idx > NONE );
/* Is this link already shutting down? */
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if( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ISCLOSING )) {
/* Conn_Close() has been called recursively for this link;
* probabe reason: Handle_Write() failed -- see below. */
#ifdef DEBUG
Log( LOG_DEBUG, "Recursive request to close connection: %d", Idx );
#endif
return;
}
assert( My_Connections[Idx].sock > NONE );
/* Mark link as "closing" */
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Conn_OPTION_ADD( &My_Connections[Idx], CONN_ISCLOSING );
if( LogMsg ) txt = LogMsg;
else txt = FwdMsg;
if( ! txt ) txt = "Reason unknown";
Log( LOG_INFO, "Shutting down connection %d (%s) with %s:%d ...", Idx, LogMsg ? LogMsg : FwdMsg, My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port ));
/* Search client, if any */
c = Client_GetFromConn( Idx );
/* Should the client be informed? */
if( InformClient )
{
#ifndef STRICT_RFC
/* Send statistics to client if registered as user: */
if(( c != NULL ) && ( Client_Type( c ) == CLIENT_USER ))
{
Conn_WriteStr( Idx, "NOTICE %s :%sConnection statistics: client %.1f kb, server %.1f kb.", Client_ThisServer( ), NOTICE_TXTPREFIX, (double)My_Connections[Idx].bytes_in / 1024, (double)My_Connections[Idx].bytes_out / 1024 );
}
#endif
/* Send ERROR to client (see RFC!) */
if( FwdMsg ) Conn_WriteStr( Idx, "ERROR :%s", FwdMsg );
else Conn_WriteStr( Idx, "ERROR :Closing connection." );
}
/* Try to write out the write buffer */
(void)Handle_Write( Idx );
/* Shut down socket */
if( close( My_Connections[Idx].sock ) != 0 )
{
/* Oops, we can't close the socket!? This is ... ugly! */
Log( LOG_CRIT, "Error closing connection %d (socket %d) with %s:%d - %s! (ignored)", Idx, My_Connections[Idx].sock, My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port), strerror( errno ));
}
/* Mark socket as invalid: */
FD_CLR( My_Connections[Idx].sock, &My_Sockets );
My_Connections[Idx].sock = NONE;
/* If there is still a client, unregister it now */
if( c ) Client_Destroy( c, LogMsg, FwdMsg, true );
/* Calculate statistics and log information */
in_k = (double)My_Connections[Idx].bytes_in / 1024;
out_k = (double)My_Connections[Idx].bytes_out / 1024;
#ifdef ZLIB
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP )) {
in_z_k = (double)My_Connections[Idx].zip.bytes_in / 1024;
out_z_k = (double)My_Connections[Idx].zip.bytes_out / 1024;
in_p = (int)(( in_k * 100 ) / in_z_k );
out_p = (int)(( out_k * 100 ) / out_z_k );
Log( LOG_INFO, "Connection %d with %s:%d closed (in: %.1fk/%.1fk/%d%%, out: %.1fk/%.1fk/%d%%).", Idx, My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port ), in_k, in_z_k, in_p, out_k, out_z_k, out_p );
}
else
#endif
{
Log( LOG_INFO, "Connection %d with %s:%d closed (in: %.1fk, out: %.1fk).", Idx, My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port ), in_k, out_k );
}
/* Is there a resolver sub-process running? */
if( My_Connections[Idx].res_stat )
FreeRes_stat( &My_Connections[Idx] );
/* Servers: Modify time of next connect attempt? */
Conf_UnsetServer( Idx );
#ifdef ZLIB
/* Clean up zlib, if link was compressed */
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP )) {
inflateEnd( &My_Connections[Idx].zip.in );
deflateEnd( &My_Connections[Idx].zip.out );
}
#endif
/* Clean up connection structure (=free it) */
Init_Conn_Struct( Idx );
#ifdef DEBUG
Log( LOG_DEBUG, "Shutdown of connection %d completed.", Idx );
#endif
} /* Conn_Close */
GLOBAL void
Conn_SyncServerStruct( void )
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{
/* Synchronize server structures (connection IDs):
* connections <-> configuration */
CLIENT *client;
CONN_ID i;
int c;
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for( i = 0; i < Pool_Size; i++ )
{
/* Established connection? */
if( My_Connections[i].sock <= NONE ) continue;
/* Server connection? */
client = Client_GetFromConn( i );
if(( ! client ) || ( Client_Type( client ) != CLIENT_SERVER )) continue;
for( c = 0; c < MAX_SERVERS; c++ )
{
/* Configured server? */
if( ! Conf_Server[c].host[0] ) continue;
/* Duplicate? */
if( strcmp( Conf_Server[c].name, Client_ID( client )) == 0 ) Conf_Server[c].conn_id = i;
}
}
} /* SyncServerStruct */
LOCAL void
Handle_Read( int Sock )
{
/* Aktivitaet auf einem Socket verarbeiten:
* - neue Clients annehmen,
* - Daten von Clients verarbeiten,
* - Resolver-Rueckmeldungen annehmen. */
CONN_ID idx;
assert( Sock > NONE );
if( FD_ISSET( Sock, &My_Listeners ))
{
/* es ist einer unserer Listener-Sockets: es soll
* also eine neue Verbindung aufgebaut werden. */
New_Connection( Sock );
}
else if( FD_ISSET( Sock, &Resolver_FDs ))
{
/* Rueckmeldung von einem Resolver Sub-Prozess */
Read_Resolver_Result( Sock );
}
else
{
/* Ein Client Socket: entweder ein User oder Server */
idx = Socket2Index( Sock );
if( idx > NONE ) Read_Request( idx );
}
} /* Handle_Read */
LOCAL bool
Handle_Write( CONN_ID Idx )
{
/* Daten aus Schreibpuffer versenden bzw. Connection aufbauen */
int len, res, err;
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socklen_t sock_len;
CLIENT *c;
assert( Idx > NONE );
assert( My_Connections[Idx].sock > NONE );
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ISCONNECTING )) {
/* connect() has finished, check result */
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Conn_OPTION_DEL( &My_Connections[Idx], CONN_ISCONNECTING );
/* Ergebnis des connect() ermitteln */
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sock_len = sizeof( err );
res = getsockopt( My_Connections[Idx].sock, SOL_SOCKET, SO_ERROR, &err, &sock_len );
assert( sock_len == sizeof( err ));
/* Fehler aufgetreten? */
if(( res != 0 ) || ( err != 0 ))
{
/* Fehler! */
if( res != 0 ) Log( LOG_CRIT, "getsockopt (connection %d): %s!", Idx, strerror( errno ));
else Log( LOG_CRIT, "Can't connect socket to \"%s:%d\" (connection %d): %s!", My_Connections[Idx].host, Conf_Server[Conf_GetServer( Idx )].port, Idx, strerror( err ));
/* Clean up socket, connection and client structures */
FD_CLR( My_Connections[Idx].sock, &My_Sockets );
c = Client_GetFromConn( Idx );
if( c ) Client_DestroyNow( c );
close( My_Connections[Idx].sock );
Init_Conn_Struct( Idx );
/* Bei Server-Verbindungen lasttry-Zeitpunkt auf "jetzt" setzen */
Conf_Server[Conf_GetServer( Idx )].lasttry = time( NULL );
Conf_UnsetServer( Idx );
return false;
}
Log( LOG_INFO, "Connection %d with \"%s:%d\" established. Now logging in ...", Idx, My_Connections[Idx].host, Conf_Server[Conf_GetServer( Idx )].port );
/* Send PASS and SERVER command to peer */
Conn_WriteStr( Idx, "PASS %s %s", Conf_Server[Conf_GetServer( Idx )].pwd_out, NGIRCd_ProtoID );
return Conn_WriteStr( Idx, "SERVER %s :%s", Conf_ServerName, Conf_ServerInfo );
}
#ifdef ZLIB
if(( My_Connections[Idx].wdatalen <= 0 ) && ( ! My_Connections[Idx].zip.wdatalen ))
return true;
/* write buffer empty, but not compression buf? -> flush compression buf. */
if( My_Connections[Idx].wdatalen == 0 ) Zip_Flush( Idx );
#else
if( My_Connections[Idx].wdatalen <= 0 )
return true;
#endif
len = write( My_Connections[Idx].sock, My_Connections[Idx].wbuf, My_Connections[Idx].wdatalen );
if( len < 0 ) {
if( errno == EAGAIN || errno == EINTR)
return true;
Log( LOG_ERR, "Write error on connection %d (socket %d): %s!", Idx,
My_Connections[Idx].sock, strerror( errno ));
Conn_Close( Idx, "Write error!", NULL, false );
return false;
}
/* Update buffer len and move any data not yet written to beginning of buf */
My_Connections[Idx].wdatalen -= len;
memmove( My_Connections[Idx].wbuf, My_Connections[Idx].wbuf + len, My_Connections[Idx].wdatalen );
return true;
} /* Handle_Write */
LOCAL void
New_Connection( int Sock )
{
/* Neue Client-Verbindung von Listen-Socket annehmen und
* CLIENT-Struktur anlegen. */
#ifdef TCPWRAP
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struct request_info req;
#endif
struct sockaddr_in new_addr;
int new_sock, new_sock_len;
RES_STAT *s;
CONN_ID idx;
CLIENT *c;
POINTER *ptr;
long new_size, cnt;
assert( Sock > NONE );
/* Connection auf Listen-Socket annehmen */
new_sock_len = sizeof( new_addr );
new_sock = accept( Sock, (struct sockaddr *)&new_addr, (socklen_t *)&new_sock_len );
if( new_sock < 0 )
{
Log( LOG_CRIT, "Can't accept connection: %s!", strerror( errno ));
return;
}
#ifdef TCPWRAP
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/* Validate socket using TCP Wrappers */
request_init( &req, RQ_DAEMON, PACKAGE_NAME, RQ_FILE, new_sock, RQ_CLIENT_SIN, &new_addr, NULL );
fromhost(&req);
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if( ! hosts_access( &req ))
{
/* Access denied! */
Log( deny_severity, "Refused connection from %s (by TCP Wrappers)!", inet_ntoa( new_addr.sin_addr ));
Simple_Message( new_sock, "ERROR :Connection refused" );
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close( new_sock );
return;
}
#endif
/* Socket initialisieren */
Init_Socket( new_sock );
/* Check IP-based connection limit */
cnt = Count_Connections( new_addr );
if(( Conf_MaxConnectionsIP > 0 ) && ( cnt >= Conf_MaxConnectionsIP ))
{
/* Access denied, too many connections from this IP address! */
Log( LOG_ERR, "Refused connection from %s: too may connections (%ld) from this IP address!", inet_ntoa( new_addr.sin_addr ), cnt);
Simple_Message( new_sock, "ERROR :Connection refused, too many connections from your IP address!" );
close( new_sock );
return;
}
/* Freie Connection-Struktur suchen */
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == NONE ) break;
if( idx >= Pool_Size )
{
new_size = Pool_Size + CONNECTION_POOL;
/* Im bisherigen Pool wurde keine freie Connection-Struktur mehr gefunden.
* Wenn erlaubt und moeglich muss nun der Pool vergroessert werden: */
if( Conf_MaxConnections > 0 )
{
/* Es ist ein Limit konfiguriert */
if( Pool_Size >= Conf_MaxConnections )
{
/* Mehr Verbindungen duerfen wir leider nicht mehr annehmen ... */
Log( LOG_ALERT, "Can't accept connection: limit (%d) reached!", Pool_Size );
Simple_Message( new_sock, "ERROR :Connection limit reached" );
close( new_sock );
return;
}
if( new_size > Conf_MaxConnections ) new_size = Conf_MaxConnections;
}
if( new_size < Pool_Size )
{
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Log( LOG_ALERT, "Can't accept connection: limit (%d) reached -- overflow!", Pool_Size );
Simple_Message( new_sock, "ERROR :Connection limit reached" );
close( new_sock );
return;
}
ptr = (POINTER *)realloc( My_Connections, sizeof( CONNECTION ) * new_size );
if( ! ptr )
{
Log( LOG_EMERG, "Can't allocate memory! [New_Connection]" );
Simple_Message( new_sock, "ERROR: Internal error" );
close( new_sock );
return;
}
#ifdef DEBUG
Log( LOG_DEBUG, "Allocated new connection pool for %ld items (%ld bytes). [realloc()]", new_size, sizeof( CONNECTION ) * new_size );
#endif
/* Adjust pointer to new block */
My_Connections = (CONNECTION *)ptr;
/* Initialize new items */
for( idx = Pool_Size; idx < new_size; idx++ ) Init_Conn_Struct( idx );
idx = Pool_Size;
/* Adjust new pool size */
Pool_Size = new_size;
}
/* Client-Struktur initialisieren */
c = Client_NewLocal( idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWN, false );
if( ! c )
{
Log( LOG_ALERT, "Can't accept connection: can't create client structure!" );
Simple_Message( new_sock, "ERROR :Internal error" );
close( new_sock );
return;
}
/* Verbindung registrieren */
Init_Conn_Struct( idx );
My_Connections[idx].sock = new_sock;
My_Connections[idx].addr = new_addr;
/* Neuen Socket registrieren */
FD_SET( new_sock, &My_Sockets );
if( new_sock > Conn_MaxFD ) Conn_MaxFD = new_sock;
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Log( LOG_INFO, "Accepted connection %d from %s:%d on socket %d.", idx, inet_ntoa( new_addr.sin_addr ), ntohs( new_addr.sin_port), Sock );
/* Hostnamen ermitteln */
strlcpy( My_Connections[idx].host, inet_ntoa( new_addr.sin_addr ), sizeof( My_Connections[idx].host ));
Client_SetHostname( c, My_Connections[idx].host );
#ifdef IDENTAUTH
s = Resolve_Addr( &new_addr, My_Connections[idx].sock );
#else
s = Resolve_Addr( &new_addr );
#endif
/* resolver process has been started */
if( s ) My_Connections[idx].res_stat = s;
/* Penalty-Zeit setzen */
Conn_SetPenalty( idx, 4 );
} /* New_Connection */
LOCAL CONN_ID
Socket2Index( int Sock )
{
/* zum Socket passende Connection suchen */
CONN_ID idx;
assert( Sock > NONE );
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == Sock ) break;
if( idx >= Pool_Size )
{
/* die Connection wurde vermutlich (wegen eines
* Fehlers) bereits wieder abgebaut ... */
#ifdef DEBUG
Log( LOG_DEBUG, "Socket2Index: can't get connection for socket %d!", Sock );
#endif
return NONE;
}
else return idx;
} /* Socket2Index */
LOCAL void
Read_Request( CONN_ID Idx )
{
/* Daten von Socket einlesen und entsprechend behandeln.
* Tritt ein Fehler auf, so wird der Socket geschlossen. */
int len, bsize;
#ifdef ZLIB
CLIENT *c;
#endif
assert( Idx > NONE );
assert( My_Connections[Idx].sock > NONE );
/* wenn noch nicht registriert: maximal mit ZREADBUFFER_LEN arbeiten,
* ansonsten koennen Daten ggf. nicht umkopiert werden. */
bsize = READBUFFER_LEN;
#ifdef ZLIB
c = Client_GetFromConn( Idx );
if(( Client_Type( c ) != CLIENT_USER ) && ( Client_Type( c ) != CLIENT_SERVER ) && ( Client_Type( c ) != CLIENT_SERVICE ) && ( bsize > ZREADBUFFER_LEN )) bsize = ZREADBUFFER_LEN;
#endif
#ifdef ZLIB
if(( bsize - My_Connections[Idx].rdatalen - 1 < 1 ) || ( ZREADBUFFER_LEN - My_Connections[Idx].zip.rdatalen < 1 ))
#else
if( bsize - My_Connections[Idx].rdatalen - 1 < 1 )
#endif
{
/* Der Lesepuffer ist voll */
Log( LOG_ERR, "Receive buffer overflow (connection %d): %d bytes!", Idx, My_Connections[Idx].rdatalen );
Conn_Close( Idx, "Receive buffer overflow!", NULL, false );
return;
}
#ifdef ZLIB
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP )) {
len = recv( My_Connections[Idx].sock, My_Connections[Idx].zip.rbuf + My_Connections[Idx].zip.rdatalen, ( ZREADBUFFER_LEN - My_Connections[Idx].zip.rdatalen ), 0 );
if( len > 0 ) My_Connections[Idx].zip.rdatalen += len;
}
else
#endif
{
len = recv( My_Connections[Idx].sock, My_Connections[Idx].rbuf + My_Connections[Idx].rdatalen, bsize - My_Connections[Idx].rdatalen - 1, 0 );
if( len > 0 ) My_Connections[Idx].rdatalen += len;
}
if( len == 0 )
{
/* Socket wurde geschlossen */
Log( LOG_INFO, "%s:%d (%s) is closing the connection ...", My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port), inet_ntoa( My_Connections[Idx].addr.sin_addr ));
Conn_Close( Idx, "Socket closed!", "Client closed connection", false );
return;
}
if( len < 0 )
{
/* Operation haette Socket "nur" blockiert ... */
if( errno == EAGAIN ) return;
/* Fehler beim Lesen */
Log( LOG_ERR, "Read error on connection %d (socket %d): %s!", Idx, My_Connections[Idx].sock, strerror( errno ));
Conn_Close( Idx, "Read error!", "Client closed connection", false );
return;
}
/* Connection-Statistik aktualisieren */
My_Connections[Idx].bytes_in += len;
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/* Timestamp aktualisieren */
My_Connections[Idx].lastdata = time( NULL );
Handle_Buffer( Idx );
} /* Read_Request */
LOCAL bool
Handle_Buffer( CONN_ID Idx )
{
/* Daten im Lese-Puffer einer Verbindung verarbeiten.
* Wurde ein Request verarbeitet, so wird true geliefert,
* ansonsten false (auch bei Fehlern). */
#ifndef STRICT_RFC
char *ptr1, *ptr2;
#endif
char *ptr;
int len, delta;
bool action, result;
#ifdef ZLIB
bool old_z;
#endif
result = false;
do
{
/* Check penalty */
if( My_Connections[Idx].delaytime > time( NULL )) return result;
#ifdef ZLIB
/* ggf. noch unkomprimiete Daten weiter entpacken */
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if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP ))
if( ! Unzip_Buffer( Idx )) return false;
#endif
if( My_Connections[Idx].rdatalen < 1 ) break;
/* Eine komplette Anfrage muss mit CR+LF enden, vgl.
* RFC 2812. Haben wir eine? */
My_Connections[Idx].rbuf[My_Connections[Idx].rdatalen] = '\0';
ptr = strstr( My_Connections[Idx].rbuf, "\r\n" );
if( ptr ) delta = 2;
#ifndef STRICT_RFC
else
{
/* Nicht RFC-konforme Anfrage mit nur CR oder LF? Leider
* machen soetwas viele Clients, u.a. "mIRC" :-( */
ptr1 = strchr( My_Connections[Idx].rbuf, '\r' );
ptr2 = strchr( My_Connections[Idx].rbuf, '\n' );
delta = 1;
if( ptr1 && ptr2 ) ptr = ptr1 > ptr2 ? ptr2 : ptr1;
else if( ptr1 ) ptr = ptr1;
else if( ptr2 ) ptr = ptr2;
}
#endif
action = false;
if( ptr )
{
/* Ende der Anfrage wurde gefunden */
*ptr = '\0';
len = ( ptr - My_Connections[Idx].rbuf ) + delta;
if( len > ( COMMAND_LEN - 1 ))
{
/* Eine Anfrage darf(!) nicht laenger als 512 Zeichen
* (incl. CR+LF!) werden; vgl. RFC 2812. Wenn soetwas
* empfangen wird, wird der Client disconnectiert. */
Log( LOG_ERR, "Request too long (connection %d): %d bytes (max. %d expected)!", Idx, My_Connections[Idx].rdatalen, COMMAND_LEN - 1 );
Conn_Close( Idx, NULL, "Request too long", true );
return false;
}
#ifdef ZLIB
/* merken, ob Stream bereits komprimiert wird */
old_z = My_Connections[Idx].options & CONN_ZIP;
#endif
if( len > delta )
{
/* Es wurde ein Request gelesen */
My_Connections[Idx].msg_in++;
if( ! Parse_Request( Idx, My_Connections[Idx].rbuf )) return false;
else action = true;
}
/* Puffer anpassen */
My_Connections[Idx].rdatalen -= len;
memmove( My_Connections[Idx].rbuf, My_Connections[Idx].rbuf + len, My_Connections[Idx].rdatalen );
#ifdef ZLIB
if(( ! old_z ) && ( My_Connections[Idx].options & CONN_ZIP ) && ( My_Connections[Idx].rdatalen > 0 ))
{
/* Mit dem letzten Befehl wurde Socket-Kompression aktiviert.
* Evtl. schon vom Socket gelesene Daten in den Unzip-Puffer
* umkopieren, damit diese nun zunaechst entkomprimiert werden */
if( My_Connections[Idx].rdatalen > ZREADBUFFER_LEN )
{
/* Hupsa! Soviel Platz haben wir aber gar nicht! */
Log( LOG_ALERT, "Can't move receive buffer: No space left in unzip buffer (need %d bytes)!", My_Connections[Idx].rdatalen );
return false;
}
memcpy( My_Connections[Idx].zip.rbuf, My_Connections[Idx].rbuf, My_Connections[Idx].rdatalen );
My_Connections[Idx].zip.rdatalen = My_Connections[Idx].rdatalen;
My_Connections[Idx].rdatalen = 0;
#ifdef DEBUG
Log( LOG_DEBUG, "Moved already received data (%d bytes) to uncompression buffer.", My_Connections[Idx].zip.rdatalen );
#endif /* DEBUG */
}
#endif /* ZLIB */
}
if( action ) result = true;
} while( action );
return result;
} /* Handle_Buffer */
LOCAL void
Check_Connections( void )
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{
/* Pruefen, ob Verbindungen noch "alive" sind. Ist dies
* nicht der Fall, zunaechst PING-PONG spielen und, wenn
* auch das nicht "hilft", Client disconnectieren. */
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CLIENT *c;
CONN_ID i;
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for( i = 0; i < Pool_Size; i++ )
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{
if( My_Connections[i].sock == NONE ) continue;
c = Client_GetFromConn( i );
if( c && (( Client_Type( c ) == CLIENT_USER ) || ( Client_Type( c ) == CLIENT_SERVER ) || ( Client_Type( c ) == CLIENT_SERVICE )))
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{
/* verbundener User, Server oder Service */
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if( My_Connections[i].lastping > My_Connections[i].lastdata )
{
/* es wurde bereits ein PING gesendet */
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if( My_Connections[i].lastping < time( NULL ) - Conf_PongTimeout )
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{
/* Timeout */
#ifdef DEBUG
Log( LOG_DEBUG, "Connection %d: Ping timeout: %d seconds.", i, Conf_PongTimeout );
#endif
Conn_Close( i, NULL, "Ping timeout", true );
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}
}
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else if( My_Connections[i].lastdata < time( NULL ) - Conf_PingTimeout )
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{
/* es muss ein PING gesendet werden */
#ifdef DEBUG
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Log( LOG_DEBUG, "Connection %d: sending PING ...", i );
#endif
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My_Connections[i].lastping = time( NULL );
Conn_WriteStr( i, "PING :%s", Client_ID( Client_ThisServer( )));
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}
}
else
{
/* noch nicht vollstaendig aufgebaute Verbindung */
if( My_Connections[i].lastdata < time( NULL ) - Conf_PingTimeout )
{
/* Timeout */
#ifdef DEBUG
Log( LOG_DEBUG, "Connection %d timed out ...", i );
#endif
Conn_Close( i, NULL, "Timeout", false );
}
}
}
} /* Check_Connections */
LOCAL void
Check_Servers( void )
{
/* Check if we can establish further server links */
RES_STAT *s;
CONN_ID idx;
int i, n;
/* Serach all connections, are there results from the resolver? */
for( idx = 0; idx < Pool_Size; idx++ )
{
if( My_Connections[idx].sock != SERVER_WAIT ) continue;
/* IP resolved? */
if( My_Connections[idx].res_stat == NULL ) New_Server( Conf_GetServer( idx ), idx );
}
/* Check all configured servers */
for( i = 0; i < MAX_SERVERS; i++ )
{
/* Valid outgoing server which isn't already connected or disabled? */
if(( ! Conf_Server[i].host[0] ) || ( ! Conf_Server[i].port > 0 ) || ( Conf_Server[i].conn_id > NONE ) || ( Conf_Server[i].flags & CONF_SFLAG_DISABLED )) continue;
/* Is there already a connection in this group? */
if( Conf_Server[i].group > NONE )
{
for( n = 0; n < MAX_SERVERS; n++ )
{
if( n == i ) continue;
if(( Conf_Server[n].conn_id > NONE ) && ( Conf_Server[n].group == Conf_Server[i].group )) break;
}
if( n < MAX_SERVERS ) continue;
}
/* Check last connect attempt? */
if( Conf_Server[i].lasttry > time( NULL ) - Conf_ConnectRetry ) continue;
/* Okay, try to connect now */
Conf_Server[i].lasttry = time( NULL );
/* Search free connection structure */
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == NONE ) break;
if( idx >= Pool_Size )
{
Log( LOG_ALERT, "Can't establist server connection: connection limit reached (%d)!", Pool_Size );
return;
}
#ifdef DEBUG
Log( LOG_DEBUG, "Preparing connection %d for \"%s\" ...", idx, Conf_Server[i].host );
#endif
/* Verbindungs-Struktur initialisieren */
Init_Conn_Struct( idx );
My_Connections[idx].sock = SERVER_WAIT;
Conf_Server[i].conn_id = idx;
/* Resolve Hostname. If this fails, try to use it as an IP address */
strlcpy( Conf_Server[i].ip, Conf_Server[i].host, sizeof( Conf_Server[i].ip ));
strlcpy( My_Connections[idx].host, Conf_Server[i].host, sizeof( My_Connections[idx].host ));
s = Resolve_Name( Conf_Server[i].host );
/* resolver process running? */
if( s ) My_Connections[idx].res_stat = s;
}
} /* Check_Servers */
LOCAL void
New_Server( int Server, CONN_ID Idx )
{
/* Establish new server link */
struct sockaddr_in new_addr;
struct in_addr inaddr;
int res, new_sock;
CLIENT *c;
assert( Server > NONE );
assert( Idx > NONE );
/* Did we get a valid IP address? */
if( ! Conf_Server[Server].ip[0] )
{
/* No. Free connection structure and abort: */
Init_Conn_Struct( Idx );
Conf_Server[Server].conn_id = NONE;
Log( LOG_ERR, "Can't connect to \"%s\" (connection %d): ip address unknown!", Conf_Server[Server].host, Idx );
return;
}
Log( LOG_INFO, "Establishing connection to \"%s\", %s, port %d (connection %d) ... ", Conf_Server[Server].host, Conf_Server[Server].ip, Conf_Server[Server].port, Idx );
#ifdef HAVE_INET_ATON
if( inet_aton( Conf_Server[Server].ip, &inaddr ) == 0 )
#else
memset( &inaddr, 0, sizeof( inaddr ));
inaddr.s_addr = inet_addr( Conf_Server[Server].ip );
if( inaddr.s_addr == (unsigned)-1 )
#endif
{
/* Can't convert IP address */
Init_Conn_Struct( Idx );
Conf_Server[Server].conn_id = NONE;
Log( LOG_ERR, "Can't connect to \"%s\" (connection %d): can't convert ip address %s!", Conf_Server[Server].host, Idx, Conf_Server[Server].ip );
return;
}
memset( &new_addr, 0, sizeof( new_addr ));
new_addr.sin_family = AF_INET;
new_addr.sin_addr = inaddr;
new_addr.sin_port = htons( Conf_Server[Server].port );
new_sock = socket( PF_INET, SOCK_STREAM, 0 );
if ( new_sock < 0 )
{
/* Can't create socket */
Init_Conn_Struct( Idx );
Conf_Server[Server].conn_id = NONE;
Log( LOG_CRIT, "Can't create socket: %s!", strerror( errno ));
return;
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}
if( ! Init_Socket( new_sock )) return;
res = connect( new_sock, (struct sockaddr *)&new_addr, sizeof( new_addr ));
if(( res != 0 ) && ( errno != EINPROGRESS ))
{
/* Can't connect socket */
Log( LOG_CRIT, "Can't connect socket: %s!", strerror( errno ));
close( new_sock );
Init_Conn_Struct( Idx );
Conf_Server[Server].conn_id = NONE;
return;
}
/* Client-Struktur initialisieren */
c = Client_NewLocal( Idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWNSERVER, false );
if( ! c )
{
/* Can't create new client structure */
close( new_sock );
Init_Conn_Struct( Idx );
Conf_Server[Server].conn_id = NONE;
Log( LOG_ALERT, "Can't establish connection: can't create client structure!" );
return;
}
Client_SetIntroducer( c, c );
Client_SetToken( c, TOKEN_OUTBOUND );
/* Register connection */
My_Connections[Idx].sock = new_sock;
My_Connections[Idx].addr = new_addr;
strlcpy( My_Connections[Idx].host, Conf_Server[Server].host, sizeof( My_Connections[Idx].host ));
/* Register new socket */
FD_SET( new_sock, &My_Sockets );
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Conn_OPTION_ADD( &My_Connections[Idx], CONN_ISCONNECTING );
if( new_sock > Conn_MaxFD ) Conn_MaxFD = new_sock;
#ifdef DEBUG
Log( LOG_DEBUG, "Registered new connection %d on socket %d.", Idx, My_Connections[Idx].sock );
#endif
} /* New_Server */
2001-12-26 04:20:53 +01:00
LOCAL void
Init_Conn_Struct( CONN_ID Idx )
{
time_t now = time( NULL );
/* Connection-Struktur initialisieren */
memset( &My_Connections[Idx], 0, sizeof ( CONNECTION ));
My_Connections[Idx].sock = NONE;
My_Connections[Idx].lastdata = now;
My_Connections[Idx].lastprivmsg = now;
} /* Init_Conn_Struct */
LOCAL bool
Init_Socket( int Sock )
{
/* Initialize socket (set options) */
int value;
#ifdef O_NONBLOCK /* unknown on A/UX */
if( fcntl( Sock, F_SETFL, O_NONBLOCK ) != 0 )
{
Log( LOG_CRIT, "Can't enable non-blocking mode for socket: %s!", strerror( errno ));
close( Sock );
return false;
}
#endif
/* Don't block this port after socket shutdown */
value = 1;
if( setsockopt( Sock, SOL_SOCKET, SO_REUSEADDR, &value, (socklen_t)sizeof( value )) != 0 )
{
Log( LOG_ERR, "Can't set socket option SO_REUSEADDR: %s!", strerror( errno ));
/* ignore this error */
}
/* Set type of service (TOS) */
#if defined(IP_TOS) && defined(IPTOS_LOWDELAY)
value = IPTOS_LOWDELAY;
#ifdef DEBUG
Log( LOG_DEBUG, "Setting option IP_TOS on socket %d to IPTOS_LOWDELAY (%d).", Sock, value );
#endif
if( setsockopt( Sock, SOL_IP, IP_TOS, &value, (socklen_t)sizeof( value )) != 0 )
{
Log( LOG_ERR, "Can't set socket option IP_TOS: %s!", strerror( errno ));
/* ignore this error */
}
#endif
return true;
} /* Init_Socket */
LOCAL void
Read_Resolver_Result( int r_fd )
{
/* Read result of resolver sub-process from pipe and update the
* apropriate connection/client structure(s): hostname and/or
* IDENT user name.*/
CLIENT *c;
int len, i, n;
RES_STAT *s;
char *ptr;
/* Search associated connection ... */
for( i = 0; i < Pool_Size; i++ )
{
if(( My_Connections[i].sock != NONE )
&& ( My_Connections[i].res_stat != NULL )
&& ( My_Connections[i].res_stat->pipe[0] == r_fd ))
break;
}
if( i >= Pool_Size )
{
/* Ops, none found? Probably the connection has already
* been closed!? We'll ignore that ... */
FD_CLR( r_fd, &Resolver_FDs );
close( r_fd );
#ifdef DEBUG
Log( LOG_DEBUG, "Resolver: Got result for unknown connection!?" );
#endif
return;
}
/* Get resolver structure */
s = My_Connections[i].res_stat;
assert( s != NULL );
/* Read result from pipe */
len = read( r_fd, s->buffer + s->bufpos, sizeof( s->buffer ) - s->bufpos - 1 );
if( len < 0 )
{
/* Error! */
Log( LOG_CRIT, "Resolver: Can't read result: %s!", strerror( errno ));
FreeRes_stat( &My_Connections[i] );
return;
}
s->bufpos += len;
s->buffer[s->bufpos] = '\0';
/* If the result string is incomplete, return to main loop and
* wait until we can read in more bytes. */
#ifdef IDENTAUTH
try_resolve:
#endif
ptr = strchr( s->buffer, '\n' );
if( ! ptr ) return;
*ptr = '\0';
#ifdef DEBUG
Log( LOG_DEBUG, "Got result from resolver: \"%s\" (%d bytes), stage %d.", s->buffer, len, s->stage );
#endif
/* Okay, we got a complete result: this is a host name for outgoing
* connections and a host name or IDENT user name (if enabled) for
* incoming connections.*/
if( My_Connections[i].sock > NONE )
{
/* Incoming connection. Search client ... */
c = Client_GetFromConn( i );
assert( c != NULL );
/* Only update client information of unregistered clients */
if( Client_Type( c ) == CLIENT_UNKNOWN )
{
switch(s->stage) {
case 0: /* host name */
strlcpy( My_Connections[i].host, s->buffer, sizeof( My_Connections[i].host ));
Client_SetHostname( c, s->buffer );
#ifdef IDENTAUTH
/* clean up buffer for IDENT result */
len = strlen( s->buffer ) + 1;
assert(len <= sizeof( s->buffer ));
memmove( s->buffer, s->buffer + len, sizeof( s->buffer ) - len );
assert(len <= s->bufpos );
s->bufpos -= len;
/* Don't close pipe and clean up, but
* instead wait for IDENT result */
s->stage = 1;
goto try_resolve;
case 1: /* IDENT user name */
if( s->buffer[0] )
{
Log( LOG_INFO, "IDENT lookup for connection %ld: \"%s\".", i, s->buffer );
Client_SetUser( c, s->buffer, true );
}
else Log( LOG_INFO, "IDENT lookup for connection %ld: no result.", i );
#endif
break;
default:
Log( LOG_ERR, "Resolver: got result for unknown stage %d!?", s->stage );
}
}
#ifdef DEBUG
else Log( LOG_DEBUG, "Resolver: discarding result for already registered connection %d.", i );
#endif
}
else
{
/* Outgoing connection (server link): set the IP address
* so that we can connect to it in the main loop. */
/* Search server ... */
n = Conf_GetServer( i );
assert( n > NONE );
strlcpy( Conf_Server[n].ip, s->buffer, sizeof( Conf_Server[n].ip ));
}
/* Clean up ... */
FreeRes_stat( &My_Connections[i] );
/* Reset penalty time */
Conn_ResetPenalty( i );
} /* Read_Resolver_Result */
LOCAL void
Simple_Message( int Sock, char *Msg )
{
char buf[COMMAND_LEN];
/* Write "simple" message to socket, without using compression
* or even the connection write buffers. Used e.g. for error
* messages by New_Connection(). */
assert( Sock > NONE );
assert( Msg != NULL );
strlcpy( buf, Msg, sizeof buf - 2);
strlcat( buf, "\r\n", sizeof buf);
(void)write( Sock, buf, strlen( buf ) );
} /* Simple_Error */
LOCAL int
Count_Connections( struct sockaddr_in addr_in )
{
int i, cnt;
cnt = 0;
for( i = 0; i < Pool_Size; i++ )
{
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].addr.sin_addr.s_addr == addr_in.sin_addr.s_addr )) cnt++;
}
return cnt;
} /* Count_Connections */
/* -eof- */