Sweden-Number/dlls/wined3d
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
..
Makefile.in wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
arb_program_shader.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
basetexture.c wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
buffer.c wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Add a separate function for query initialization. 2010-01-18 14:37:30 +01:00
directx.c wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
drawprim.c wined3d: Fix use of memset (Coccinelle). 2010-01-08 10:13:51 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader.c wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
state.c wined3d: Remove a few redundant context dereferences. 2010-01-05 12:19:09 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d.spec
wined3d_gl.h wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00