.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
baseshader.c
|
…
|
|
basetexture.c
|
…
|
|
clipper.c
|
…
|
|
context.c
|
wined3d: Flip the scissor rect when rendering offscreen.
|
2007-07-26 11:51:34 +02:00 |
cubetexture.c
|
…
|
|
device.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
directx.c
|
wined3d: Only report 16 bit float declaration types as supported if we support them.
|
2007-08-02 12:18:42 +02:00 |
drawprim.c
|
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
|
2007-08-02 12:18:41 +02:00 |
glsl_shader.c
|
wined3d: Implement dsx & dsy shader instructions.
|
2007-07-03 12:32:52 +02:00 |
indexbuffer.c
|
…
|
|
palette.c
|
…
|
|
pixelshader.c
|
wined3d: Fix the shader version on some instruction tokens.
|
2007-07-23 11:59:08 +02:00 |
query.c
|
…
|
|
resource.c
|
…
|
|
state.c
|
wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
|
2007-08-02 12:18:41 +02:00 |
surface_gdi.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
swapchain.c
|
wined3d: glXSwapBuffers needs a GLX context.
|
2007-07-19 11:57:16 +02:00 |
texture.c
|
…
|
|
utils.c
|
wined3d: A more dynamic initialization of the gl pixel formats.
|
2007-07-30 12:49:59 +02:00 |
vertexbuffer.c
|
…
|
|
vertexdeclaration.c
|
…
|
|
vertexshader.c
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
volume.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
volumetexture.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_main.c
|
wined3d: Do not fail if the adapter info can't be initialized.
|
2007-07-26 11:48:45 +02:00 |
wined3d_private.h
|
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
|
2007-08-02 12:18:41 +02:00 |
wined3d_private_types.h
|
…
|
|