Sweden-Number/dlls/wined3d
H. Verbeet 3ac2271f5c wined3d: Only report 16 bit float declaration types as supported if we support them. 2007-08-02 12:18:42 +02:00
..
Makefile.in
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
cubetexture.c
device.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
directx.c wined3d: Only report 16 bit float declaration types as supported if we support them. 2007-08-02 12:18:42 +02:00
drawprim.c wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c
resource.c
state.c wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
stateblock.c
surface.c wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect. 2007-08-02 12:18:41 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
texture.c
utils.c wined3d: A more dynamic initialization of the gl pixel formats. 2007-07-30 12:49:59 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
wined3d_private.h wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
wined3d_private_types.h