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Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00
ati_fragment_shader.c
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00
buffer.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
context.c
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
2016-08-02 06:08:56 -05:00
cs.c
wined3d: Send resource unmaps through the command stream.
2016-09-02 11:27:26 +09:00
device.c
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00
directx.c
wined3d: Initialise p_wglGetPixelFormat when USE_WIN32_OPENGL is defined.
2016-09-02 23:30:43 +09:00
drawprim.c
wined3d: Use wined3d_texture_load_location() in draw_primitive().
2016-08-02 06:09:03 -05:00
gl_compat.c
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glsl_shader.c
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Issue queries through the command stream.
2016-07-29 20:17:52 +09:00
resource.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Implement SV_IsFrontFace input sysval semantic.
2016-07-28 21:38:06 +09:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Do not enable blending for edge/line antialiasing.
2016-08-10 23:56:50 +09:00
stateblock.c
wined3d: Rename wined3d_cull enum values.
2016-07-28 21:38:07 +09:00
surface.c
wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data().
2016-08-26 23:23:42 +09:00
swapchain.c
wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
2016-08-26 23:23:36 +09:00
texture.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
utils.c
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
2016-09-02 11:27:22 +09:00
wined3d_gl.h
wined3d: Add support for WINED3DFMT_BC7_UNORM format.
2016-08-24 22:23:05 +09:00
wined3d_main.c
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wined3d_private.h
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
2016-09-02 23:30:29 +09:00