Sweden-Number/dlls/wined3d
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Test the correct program for native limits. 2012-12-05 12:47:55 +01:00
ati_fragment_shader.c wined3d: Add GL_ALPHA to the atifs argument replicator debug function. 2012-12-05 12:48:11 +01:00
buffer.c
context.c wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
device.c d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
directx.c wined3d: Call wglSwapBuffers through the GL driver function table. 2012-12-06 14:10:04 +01:00
drawprim.c wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
gl_compat.c
glsl_shader.c wined3d: Add some 'fall through' comments (coverity). 2012-11-30 11:42:24 +01:00
nvidia_texture_shader.c wined3d: Add an explicit break in case of unhandled BUMPENVMAP. 2012-12-03 12:37:14 +01:00
palette.c
query.c
resource.c
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Add support for geometry shaders to the GLSL shader backend. 2012-11-15 12:19:36 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
stateblock.c d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c wined3d: Call wglSwapBuffers through the GL driver function table. 2012-12-06 14:10:04 +01:00
texture.c wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
utils.c d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d_private.h d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00