wined3d: Add some 'fall through' comments (coverity).

This commit is contained in:
Frédéric Delanoy 2012-11-29 17:04:32 +01:00 committed by Alexandre Julliard
parent a796ad5ed8
commit a6db668895
1 changed files with 2 additions and 0 deletions

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@ -5126,8 +5126,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
{
case WINED3D_TOP_BUMPENVMAP_LUMINANCE:
lum_map |= 1 << stage;
/* fall through */
case WINED3D_TOP_BUMPENVMAP:
bump_map |= 1 << stage;
/* fall through */
case WINED3D_TOP_BLEND_TEXTURE_ALPHA:
case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM:
tex_map |= 1 << stage;