wined3d: Also read comments in shader_sm1_is_end().
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@ -754,6 +754,8 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
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static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
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{
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shader_sm1_read_comment(ptr);
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if (**ptr == WINED3DSP_END)
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{
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++(*ptr);
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