Sweden-Number/dlls/d3d8
Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
..
tests d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
Makefile.in d3d8: Merge volumetexture.c into texture.c. 2012-04-19 12:01:43 +02:00
buffer.c d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Avoid LPVOID. 2013-09-12 10:59:26 +02:00
d3d8_private.h wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
device.c d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
directx.c d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
shader.c d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
surface.c d3d8: Don't mask out internal wined3d usage flags in surface_init(). 2013-10-02 11:05:37 +02:00
swapchain.c d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
texture.c wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexdeclaration.c d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
volume.c wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00