Sweden-Number/dlls/wined3d
Stefan Dösinger ebd5f96aea wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Handle shader_arb_free_context_data() during context creation. 2014-03-11 19:39:38 +01:00
ati_fragment_shader.c
buffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
context.c wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it. 2014-03-24 20:20:14 +01:00
cs.c wined3d: Free CS data on CS destruction. 2014-03-05 19:18:26 +01:00
device.c wined3d: Don't clear the GL context such that it can't be restored. 2014-02-06 17:08:08 +01:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
drawprim.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED. 2014-03-03 17:46:46 +01:00
swapchain.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00