wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.
This commit is contained in:
parent
6749bdf66b
commit
dfbff712f4
|
@ -5123,7 +5123,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
|
|||
|
||||
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
{
|
||||
if (location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
|
||||
if (location == WINED3D_LOCATION_TEXTURE_RGB
|
||||
&& surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
|
||||
{
|
||||
struct wined3d_context *context = context_acquire(device, NULL);
|
||||
surface_load_ds_location(surface, context, location);
|
||||
|
|
Loading…
Reference in New Issue