From dfbff712f414e5ff8903802e56f379e63be081e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 3 Mar 2014 10:15:35 +0100 Subject: [PATCH] wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED. --- dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 6af6158873e..7c5f0538bed 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -5123,7 +5123,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location) if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { - if (location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE) + if (location == WINED3D_LOCATION_TEXTURE_RGB + && surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) { struct wined3d_context *context = context_acquire(device, NULL); surface_load_ds_location(surface, context, location);