wined3d: Handle shader_arb_free_context_data() during context creation.
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@ -5052,8 +5052,12 @@ static BOOL shader_arb_allocate_context_data(struct wined3d_context *context)
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static void shader_arb_free_context_data(struct wined3d_context *context)
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{
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struct shader_arb_priv *priv = context->swapchain->device->shader_priv;
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struct shader_arb_priv *priv;
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if (!context->swapchain)
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return;
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priv = context->swapchain->device->shader_priv;
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if (priv->last_context == context)
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priv->last_context = NULL;
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}
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