Sweden-Number/dlls/d3dx9_36/tests
Paul Gofman ad7ec2ec14 d3dx9: Add test for preshader in effect.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-23 11:28:54 +09:00
..
Makefile.in makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
asm.c d3dx9/tests: Create the asm shader test files under the temporary files directory. 2014-08-25 22:03:28 +02:00
bmp1x1.bmp
core.c d3dx9: Fix a typo. 2016-01-26 14:48:25 +09:00
effect.c d3dx9: Add test for preshader in effect. 2016-03-23 11:28:54 +09:00
line.c d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
math.c d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters. 2016-02-25 23:52:23 +09:00
mesh.c d3dx9: Fix D3DXIntersectTri function. 2016-03-15 12:26:10 +09:00
res.vsh
resources.h
rsrc.rc
shader.c d3dx9/tests: Release the device when skipping some tests. 2014-05-01 20:36:31 +02:00
surface.c d3dx9/tests: Use SetRectEmpty() instead of open coding it. 2016-03-04 18:42:05 +09:00
texture.c d3dx9/tests: Use todo_wine_if() in tests. 2016-03-01 12:05:57 +09:00
volume.c d3dx9/tests: Don't fail a test if volume textures are not supported. 2014-05-01 20:36:34 +02:00
xfile.c d3dx9_36/tests: Use proper printf format (PVS-Studio). 2015-10-28 22:31:31 +09:00