d3dx9/tests: Use todo_wine_if() in tests.

Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Frédéric Delanoy 2016-02-27 15:27:33 +01:00 committed by Alexandre Julliard
parent 014e06b9c5
commit 2d9659d311
1 changed files with 4 additions and 12 deletions

View File

@ -1497,10 +1497,8 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
/* Check that D3DXCreateTextureFromFileInMemory accepts cube texture dds file (only first face texture is loaded) */
hr = D3DXCreateTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &texture);
if (has_2d_dxt5)
todo_wine_if (!has_2d_dxt5)
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
type = IDirect3DTexture9_GetType(texture);
@ -1525,10 +1523,8 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
/* Volume textures work too. */
hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture);
if (has_2d_dxt3)
todo_wine_if (!has_2d_dxt3)
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
type = IDirect3DTexture9_GetType(texture);
@ -1754,10 +1750,8 @@ static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT, D3DX_DEFAULT,
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
if (has_cube_dxt5)
todo_wine_if (!has_cube_dxt5)
ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture);
}
@ -1782,10 +1776,8 @@ static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *devic
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
if (has_3d_dxt3)
todo_wine_if (!has_3d_dxt3)
ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);