d3dx9: Fix a typo.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -157,7 +157,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
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*buffer = &object->ID3DXBuffer_iface;
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TRACE("Created ID3DBuffer %p\n", *buffer);
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TRACE("Created ID3DXBuffer %p.\n", *buffer);
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return D3D_OK;
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}
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@ -81,7 +81,7 @@ static void test_ID3DXBuffer(void)
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ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0);
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count = ID3DXBuffer_Release(buffer);
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ok(!count, "ID3DBuffer has %u references left\n", count);
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ok(!count, "ID3DXBuffer has %u references left\n", count);
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hr = D3DXCreateBuffer(3, &buffer);
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ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
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@ -90,7 +90,7 @@ static void test_ID3DXBuffer(void)
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ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3);
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count = ID3DXBuffer_Release(buffer);
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ok(!count, "ID3DBuffer has %u references left\n", count);
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ok(!count, "ID3DXBuffer has %u references left\n", count);
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}
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static void test_ID3DXSprite(IDirect3DDevice9 *device)
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