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Makefile.in
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wined3d: Merge drawprim.c into context.c.
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2018-02-26 16:40:22 +01:00 |
arb_program_shader.c
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wined3d: Sort WINED3DSIH enum values.
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2018-05-29 17:13:50 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Clarify a TRACE in buffer_init().
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2018-08-14 10:16:00 +02:00 |
context.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
cs.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
device.c
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wined3d: Get rid of WINED3DCAPS typedef.
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2018-06-15 09:11:29 +02:00 |
directx.c
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wined3d: Add GPU information for Intel HD Graphics 630.
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2018-07-19 16:54:01 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes.
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2018-08-14 10:16:00 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
resource.c
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wined3d: Decompress DXTn 3D textures on upload.
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2018-08-14 10:16:00 +02:00 |
sampler.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader.c
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wined3d: Compare interpolation mode VS compilation arguments.
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2018-06-05 16:07:18 +02:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Implement sampleinfo for render targets.
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2018-05-15 17:29:22 +02:00 |
state.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple scissor rectangles.
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2018-04-24 00:25:15 +02:00 |
surface.c
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wined3d: Reduce nesting in texture2d_load_sysmem().
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2018-06-20 16:02:38 +02:00 |
swapchain.c
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wined3d: Execute all CS commands before changing swapchain window.
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2018-06-11 18:12:44 +02:00 |
texture.c
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wined3d: Decompress DXTn 3D textures on upload.
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2018-08-14 10:16:00 +02:00 |
utils.c
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wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings().
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2018-08-14 10:16:00 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
view.c
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wined3d: Fix condition for FIXME() about unsupported depth slices.
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2018-05-28 22:08:23 +02:00 |
wined3d.spec
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wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
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2018-05-29 17:13:24 +02:00 |
wined3d_gl.h
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
wined3d_main.c
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wined3d: Disallow disabling GLSL on core profile contexts.
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2018-06-11 18:13:09 +02:00 |
wined3d_private.h
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wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes.
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2018-08-14 10:16:00 +02:00 |