Sweden-Number/dlls/wined3d
Henri Verbeet f1e2c5df93 wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
We already swap all flags at a later point in flip_surface().
2012-01-09 12:22:03 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of the WINED3DFOGMODE typedef. 2011-12-22 10:08:52 +01:00
ati_fragment_shader.c wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
buffer.c
context.c wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
device.c wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
directx.c wined3d: Recognize some more Intel GPUs. 2012-01-03 12:37:29 +01:00
drawprim.c wined3d: Get rid of the WINED3DFOGMODE typedef. 2011-12-22 10:08:52 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
palette.c
query.c
resource.c
shader.c wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling. 2011-12-28 18:55:15 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef. 2012-01-05 20:54:25 +01:00
stateblock.c wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
surface.c wined3d: Only flip SFLAG_DIBSECTION once in flip_surface(). 2012-01-09 12:22:03 +01:00
swapchain.c wined3d: Get rid of the WINED3DSWAPEFFECT typedef. 2012-01-06 19:24:22 +01:00
texture.c
utils.c wined3d: Allow 10-bpc formats as render targets. 2012-01-09 12:21:53 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the WINED3DSTENCILOP typedef. 2012-01-03 23:40:50 +01:00