Sweden-Number/dlls/d3d9
Ivan Gyurdiev 1309844913 wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
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tests wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Makefile.in d3d9: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:52:01 +02:00
basetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
cubetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
d3d9.spec d3d9: Remove ValidatePixel/VertexShader. 2006-06-16 11:30:38 +02:00
d3d9_main.c d3d9: Remove ValidatePixel/VertexShader. 2006-06-16 11:30:38 +02:00
d3d9_private.h wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
device.c wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
directx.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
indexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
pixelshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
query.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
resource.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
stateblock.c d3d9: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:46 +02:00
surface.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
swapchain.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
texture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
vertexdeclaration.c wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
vertexshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volume.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volumetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00