Sweden-Number/dlls/wined3d
Henri Verbeet ef7365a4cd wined3d: Set the initial viewport in InitStartupStateBlock().
>From 8aa3fb7ceb6fb93abf71520c852403284a9f8c76 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 19 Dec 2008 19:21:55 +0100
Subject: wined3d: Set the initial viewport in InitStartupStateBlock().
2008-12-20 11:11:34 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
ati_fragment_shader.c wined3d: Give ATIFS a pixel shader handler. 2008-12-15 12:24:38 +01:00
baseshader.c wined3d: Pass the ps_compile_args structures to the shader generation code. 2008-12-19 17:16:39 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c
context.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
cubetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
device.c wined3d: Set the initial viewport in InitStartupStateBlock(). 2008-12-20 11:11:34 +01:00
directx.c wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. 2008-12-19 17:49:20 +01:00
drawprim.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
gl_compat.c wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
glsl_shader.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
indexbuffer.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
nvidia_texture_shader.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
palette.c
pixelshader.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
query.c
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
stateblock.c wined3d: Set the initial viewport in InitStartupStateBlock(). 2008-12-20 11:11:34 +01:00
surface.c wined3d: Reinstall the G16R16F format surface load fixup. 2008-12-16 14:32:11 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
utils.c wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. 2008-12-19 17:49:20 +01:00
vertexbuffer.c wined3d: Fix some spelling errors. 2008-12-09 11:27:51 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Shaders will never have a NULL function. 2008-12-16 12:52:04 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support. 2008-12-19 17:48:55 +01:00
wined3d_main.c
wined3d_private.h wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
wined3d_private_types.h