.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Recognize SM5 dcl_gsinstances opcode.
|
2017-04-21 13:43:11 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
|
2017-04-21 10:53:55 +02:00 |
context.c
|
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
|
2017-04-21 10:53:53 +02:00 |
cs.c
|
wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
|
2017-04-20 18:58:43 +02:00 |
device.c
|
wined3d: Add parent ops for sampler objects.
|
2017-04-26 15:54:46 +02:00 |
directx.c
|
wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
|
2017-04-25 20:53:06 +02:00 |
drawprim.c
|
wined3d: Invalidate all layers locations for render target views.
|
2017-04-19 09:10:58 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Add ARB_tessellation_shader extension.
|
2017-04-25 20:53:04 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Introduce a multi-threaded command stream implementation.
|
2017-04-13 09:09:05 +02:00 |
resource.c
|
wined3d: Do not add wined3d internal resources to the device resource list.
|
2017-04-13 09:09:01 +02:00 |
sampler.c
|
wined3d: Add parent ops for sampler objects.
|
2017-04-26 15:54:46 +02:00 |
shader.c
|
wined3d: Recognize SM5 dcl_gsinstances opcode.
|
2017-04-21 13:43:11 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize SM5 dcl_gsinstances opcode.
|
2017-04-21 13:43:11 +02:00 |
state.c
|
wined3d: Add parent for rasterizer state objects.
|
2017-04-27 19:00:25 +02:00 |
stateblock.c
|
wined3d: Introduce wined3d_stream_output_desc.
|
2017-03-23 15:14:33 +01:00 |
surface.c
|
wined3d: Make blits asynchronous by default.
|
2017-04-25 08:44:54 +02:00 |
swapchain.c
|
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
|
2017-04-12 09:46:34 +02:00 |
texture.c
|
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
|
2017-04-21 10:53:53 +02:00 |
utils.c
|
wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
|
2017-04-24 10:01:30 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Use correct layer count for 3D textures.
|
2017-04-20 18:58:45 +02:00 |
wined3d.spec
|
wined3d: Add parent for rasterizer state objects.
|
2017-04-27 19:00:25 +02:00 |
wined3d_gl.h
|
wined3d: Add ARB_tessellation_shader extension.
|
2017-04-25 20:53:04 +02:00 |
wined3d_main.c
|
wined3d: Avoid touching the output value on failure in get_config_key_dword();.
|
2017-04-24 10:01:34 +02:00 |
wined3d_private.h
|
wined3d: Add parent for rasterizer state objects.
|
2017-04-27 19:00:25 +02:00 |