wined3d: Make blits asynchronous by default.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1408,6 +1408,7 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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{
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struct wined3d_device *wined3d_device = dst_surface->ddraw->wined3d_device;
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struct wined3d_color colour;
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DWORD wined3d_flags;
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if (flags & DDBLT_COLORFILL)
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{
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@ -1431,14 +1432,18 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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dst_rect, WINED3DCLEAR_ZBUFFER, NULL, colour.r, 0);
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}
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if (flags & ~WINED3D_BLT_MASK)
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wined3d_flags = flags & ~DDBLT_ASYNC;
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if (wined3d_flags & ~WINED3D_BLT_MASK)
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{
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FIXME("Unhandled flags %#x.\n", flags);
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return E_NOTIMPL;
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}
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if (!(flags & DDBLT_ASYNC))
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wined3d_flags |= WINED3D_BLT_SYNCHRONOUS;
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return wined3d_texture_blt(dst_surface->wined3d_texture, dst_surface->sub_resource_idx, dst_rect,
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src_surface->wined3d_texture, src_surface->sub_resource_idx, src_rect, flags, fx, filter);
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src_surface->wined3d_texture, src_surface->sub_resource_idx, src_rect, wined3d_flags, fx, filter);
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}
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static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, const RECT *dst_rect_in,
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@ -4231,10 +4236,10 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_BltFast(IDirectDrawSurfac
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{
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struct ddraw_surface *dst_impl = impl_from_IDirectDrawSurface7(iface);
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struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface7(src_surface);
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DWORD flags = WINED3D_BLT_SYNCHRONOUS;
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DWORD src_w, src_h, dst_w, dst_h;
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HRESULT hr = DD_OK;
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RECT dst_rect, s;
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DWORD flags = 0;
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TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
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iface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), trans);
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@ -3564,11 +3564,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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BOOL scale, convert;
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DWORD dst_location;
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static const DWORD simple_blit = WINED3D_BLT_ASYNC
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| WINED3D_BLT_SRC_CKEY
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static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY
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| WINED3D_BLT_SRC_CKEY_OVERRIDE
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| WINED3D_BLT_WAIT
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| WINED3D_BLT_DO_NOT_WAIT
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| WINED3D_BLT_ALPHA_TEST;
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TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
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@ -3590,18 +3587,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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if (!fx || !(fx->fx))
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flags &= ~WINED3D_BLT_FX;
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if (flags & WINED3D_BLT_WAIT)
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flags &= ~WINED3D_BLT_WAIT;
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if (flags & WINED3D_BLT_ASYNC)
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{
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static unsigned int once;
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if (!once++)
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FIXME("Can't handle WINED3D_BLT_ASYNC flag.\n");
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flags &= ~WINED3D_BLT_ASYNC;
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}
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/* WINED3D_BLT_DO_NOT_WAIT appeared in DX7. */
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if (flags & WINED3D_BLT_DO_NOT_WAIT)
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{
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@ -3609,9 +3594,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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if (!once++)
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FIXME("Can't handle WINED3D_BLT_DO_NOT_WAIT flag.\n");
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flags &= ~WINED3D_BLT_DO_NOT_WAIT;
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}
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flags &= ~(WINED3D_BLT_SYNCHRONOUS | WINED3D_BLT_DO_NOT_WAIT | WINED3D_BLT_WAIT);
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if (!device->d3d_initialized)
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{
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WARN("D3D not initialized, using fallback.\n");
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@ -1309,7 +1309,6 @@ enum wined3d_shader_byte_code_format
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/* add dwZBufferBaseDest to every source z value before compare */
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#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
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#define WINED3D_BLT_ASYNC 0x00000200
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#define WINED3D_BLT_FX 0x00000800
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#define WINED3D_BLT_DST_CKEY 0x00002000
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#define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
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@ -1317,8 +1316,9 @@ enum wined3d_shader_byte_code_format
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#define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
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#define WINED3D_BLT_WAIT 0x01000000
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#define WINED3D_BLT_DO_NOT_WAIT 0x08000000
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#define WINED3D_BLT_SYNCHRONOUS 0x40000000
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#define WINED3D_BLT_ALPHA_TEST 0x80000000
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#define WINED3D_BLT_MASK 0x0901ea00
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#define WINED3D_BLT_MASK 0x0901e800
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/* dwFlags for GetBltStatus */
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#define WINEDDGBS_CANBLT 0x00000001
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