Sweden-Number/dlls/wined3d
Henri Verbeet 3dbfda1ab3 wined3d: Capture some more renderstates in vertex and pixel stateblocks. 2009-10-09 11:50:29 +02:00
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Makefile.in
arb_program_shader.c wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
basetexture.c
buffer.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
clipper.c
context.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
directx.c wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00
drawprim.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix vs_2_0 sgn. 2009-10-02 12:36:59 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
query.c
resource.c
shader_sm1.c wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
shader_sm4.c
state.c d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
stateblock.c wined3d: Capture some more renderstates in vertex and pixel stateblocks. 2009-10-09 11:50:29 +02:00
surface.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00