Sweden-Number/dlls/wined3d
Henri Verbeet 3adf4b8415 wined3d: Get rid of WINED3DUSAGE_RENDERTARGET.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. 2018-10-13 00:30:57 +02:00
arb_program_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
context.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
cs.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
device.c wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view(). 2018-11-05 19:12:12 +01:00
directx.c wined3d: Get rid of WINED3DUSAGE_RENDERTARGET. 2018-11-05 19:12:12 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
nvidia_texture_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Add sync object after query buffer issue. 2018-10-15 20:13:51 +02:00
resource.c wined3d: Get rid of WINED3DUSAGE_RENDERTARGET. 2018-11-05 19:12:12 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Accept full DXBC. 2018-10-05 11:25:53 -05:00
state.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
stateblock.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
surface.c wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem(). 2018-11-02 15:18:02 +01:00
swapchain.c wined3d: Get rid of WINED3DUSAGE_RENDERTARGET. 2018-11-05 19:12:12 +01:00
texture.c wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture(). 2018-11-01 09:16:59 +01:00
utils.c wined3d: Get rid of WINED3DUSAGE_RENDERTARGET. 2018-11-05 19:12:12 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
wined3d.spec wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
wined3d_gl.h wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
wined3d_main.c wined3d: Also default to OpenGL core contexts on NVIDIA GPUs. 2018-10-08 20:26:53 +02:00
wined3d_private.h wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00