wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1450,7 +1450,7 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
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return TRUE;
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}
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if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (!(texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
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&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
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{
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texture2d_read_from_framebuffer(texture, sub_resource_idx, context,
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