wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1783,7 +1783,7 @@ void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct win
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if (srgb)
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internal = format_gl->srgb_internal;
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else if (resource->usage & WINED3DUSAGE_RENDERTARGET && wined3d_resource_is_offscreen(resource))
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else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
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internal = format_gl->rt_internal;
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else
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internal = format_gl->internal;
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