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Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
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wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
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2015-04-27 15:06:55 +09:00 |
ati_fragment_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
buffer.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
context.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
cs.c
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wined3d: Shadow format flags in the resource.
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2015-04-22 23:24:41 +09:00 |
device.c
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wined3d: Allow texture updates in some cases even when mip levels don't match.
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2015-04-30 20:07:08 +09:00 |
directx.c
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wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
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2015-04-27 15:07:46 +09:00 |
drawprim.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Don't use the same va_list multiple times in shader_vaddline().
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2015-04-30 20:07:17 +09:00 |
nvidia_texture_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
palette.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
query.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
resource.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Don't use the same va_list multiple times in shader_vaddline().
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2015-04-30 20:07:17 +09:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
state.c
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wined3d: Don't use the builtin FFP uniforms for the lights.
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2015-04-28 20:02:23 +09:00 |
stateblock.c
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wined3d: Introduce a get_identity_matrix() function.
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2015-03-19 20:56:42 +09:00 |
surface.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
swapchain.c
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wined3d: Implement color keying in arbfp_blit.
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2015-04-10 21:43:12 +09:00 |
texture.c
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wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
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2015-04-27 15:07:48 +09:00 |
utils.c
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wined3d: Report ATI1N and ATI2N volume textures as not supported.
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2015-04-30 19:58:01 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
volume.c
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wined3d: Move the EXT_texture3D check to init_format_texture_info.
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2015-04-24 19:08:45 +09:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
wined3d_gl.h
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wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
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2015-04-24 19:08:15 +09:00 |
wined3d_main.c
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wined3d: Fix trace output of emulated_textureram.
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2014-09-02 15:07:09 +02:00 |
wined3d_private.h
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wined3d: Don't use the same va_list multiple times in shader_vaddline().
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2015-04-30 20:07:17 +09:00 |